For all those people who want to use in their maps so called WoW models, I enjoin you to use D3 models instead, beacuase they look much better than the WoW ones.
D3 models have a perfect poly count - about 2k, which makes them look great, and still not overheat gpu. Their animations look very convincing. Their textures are not too large, and still pretty detailed, so your mod won't height many megabytes.
Though, they require Art-Tools editing and creating a normal map. But WoW models require the same.
I used literally hundreds of WoW models in my maps, and I learned making them look realy nice, but since I used a couple of D3 models, I know that I will not use any WoW ones anymore. There's TaylorMouse's D3 exporter in his assets, and it doesn't ruin som models' aspects as the old WMV used to do.
Again: D3 models look perfect in sc2, like they suppoed to be there, and you have to try them. Then you'll forget about WoW, as I did.
noooo, please! this hurts my eyes! where are the speculars! why! it won't even consume a singly byte! you just define a color type of specular layer. Or you can use diffuse map's channel as a specular. Zero extra filesize, 5 seconds of work, and models are shiny like a dawn after storm!
I have a question. Is there a way to import spells via wowmodelviewer? The problem is that glare effects doesn't appear in sc2 editor. Surfaced stuff appears, but colorful shining flashes and sparks doesn't.