So you have 3DS Max 2011 with the ArtTools or something equivalent to export to M3?
If yes, the import scripts on m2 should still work because I still use them, I did change it to facilitate some things but other than that ...
So in the WoW Model viewer, save the m2 ( right click and select save) AND skin file. You need them both.
Export as obj gives you the main textures. I mean main because textures on particle emitters need to be extracted seperatly.
Import m2 and skin via m2 import script in max.
Now I know there are issues with the main character models, but all creature models and doodads should work
So you have 3DS Max 2011 with the ArtTools or something equivalent to export to M3?
If yes, the import scripts on m2 should still work because I still use them, I did change it to facilitate some things but other than that ...
So in the WoW Model viewer, save the m2 ( right click and select save) AND skin file. You need them both. Export as obj gives you the main textures. I mean main because textures on particle emitters need to be extracted seperatly.
Import m2 and skin via m2 import script in max.
Now I know there are issues with the main character models, but all creature models and doodads should work
T.
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