Many of the models that use the look at feature use alterations under the Models data type in the Attachment - Attachment Properties fields but not all.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The forward and up vector SOps were figured out shortly after 10/08/2011.
I have never investigated the Look At actors. How do they work and what are the limitations? Do you have an example map highlighting what you have found? From what I have heard the Look At function is limited to certain properties hardcoded into the model used (like the Gorgon) and that unless the attachment point is set up to support such 3d turning it is unable to be turned in 3d using a Look At actor. The Artist Tavern forum mentions the look at properties of a model quite frequently. There is also a trigger used for campaign cinematic models to look at something but I have not been able to make sense of it.
I use the (0-9test) prefix because it separates stuff of different functional assets into easy to find groups and the (0-9t) string is rare in existing game assets making it easy to search for. In hind Sight ((0-9 would have been better but old habbits die hard.
Wait till all parts converge. I have perfected the turret simulation so even the cursor of abilities can be followed and can be used for weapons at offset arcs. I have perceived an arm skeleton. The Terratron shall be truly born without custom assets! Muahahahah (cough cough).
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Version 2.0 of my LEGZ project is finally done and uploaded. Now is fully annotated, has a leap and body slam attack, has birth animations, foot tipability and simplified actor structure. The leg themes are now randomised with all legs having the same theme.
Don't tell me I uploaded the very old version. Anyhow since they added the SOp (Rotator) SOp it is dated. Still it led to the development of the SOp (Forward Vector) method. I will fix it one day.
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As .SC2map support is not going to be returning any time soon I have moved all assets to a project:
https://www.sc2mapster.com/projects/the-assets-of-evil
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Pm me with your email and I can send you the files directly.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Finished repairing and updating my Auto Harvester. Version 3.0 is now available.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Many of the models that use the look at feature use alterations under the Models data type in the Attachment - Attachment Properties fields but not all.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The forward and up vector SOps were figured out shortly after 10/08/2011.
I have never investigated the Look At actors. How do they work and what are the limitations? Do you have an example map highlighting what you have found? From what I have heard the Look At function is limited to certain properties hardcoded into the model used (like the Gorgon) and that unless the attachment point is set up to support such 3d turning it is unable to be turned in 3d using a Look At actor. The Artist Tavern forum mentions the look at properties of a model quite frequently. There is also a trigger used for campaign cinematic models to look at something but I have not been able to make sense of it.
I use the (0-9test) prefix because it separates stuff of different functional assets into easy to find groups and the (0-9t) string is rare in existing game assets making it easy to search for. In hind Sight ((0-9 would have been better but old habbits die hard.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Probably uses kinetics to hold the units in place.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Got a link to a video or picture showing that unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Added two new demo maps for people working with turrets.
The new maps are the Artillery Turret and Side Turret Demo.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Checked all maps and only three are in need of non-trivial repair. Fixed the rest though.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Wait till all parts converge. I have perfected the turret simulation so even the cursor of abilities can be followed and can be used for weapons at offset arcs. I have perceived an arm skeleton. The Terratron shall be truly born without custom assets! Muahahahah (cough cough).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Version 2.0 of my LEGZ project is finally done and uploaded. Now is fully annotated, has a leap and body slam attack, has birth animations, foot tipability and simplified actor structure. The leg themes are now randomised with all legs having the same theme.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
xml copy and paste?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No problem. Although it has been pointed out to me that some of the patches broke a couple of the maps.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@JacktheArcher: Go
Guess I will need to update it then.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Don't tell me I uploaded the very old version. Anyhow since they added the SOp (Rotator) SOp it is dated. Still it led to the development of the SOp (Forward Vector) method. I will fix it one day.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg