the installer doesn't let me choose the installing folder, and (i'm not sure about this but it seemed to me) it launches the editor after the installation even if the checkbox is not checked.
He's fixing the install folder I think. You can actually check it but it's really damn hard to see, I think there's some little blue tint on the edges when it's checked but I agree with you, it's way too hard to see.
The difference is that Sparsile attaches itself to GE, allowing functionality to be implemented into GE itself. Anything missing can be easily added, all within one Editor. Blizzard's Editor, at that.
And you don't have to believe, just wait and see.
The problem with adding missing things to GE is that you still have to work inside GE and all the limitations that measn and I've heard people that has had MASSVIE trouble just adding a drop down menu to GE. I bet it will come in the future easier ways to do it but we're not there right now as far as I know.
Just trust me on this one, coding support outside GE won't be needed. Aside from that, Sparsile should take care of anything that is missing within GE, and that won't even be needed until after release to see exactly what they have included.
Why should I trust you? The only thing we can trust is Blizzard, and that is just barely.
What is that "omg good sparsile that can fix everything that ever will happen and we ever will want to."? Why won't sparsile be needed now? Just release it now and use it as good as possible and then after Blizz releases SC2 make the necessary changes which won't be many.
You seem to have way to much belief in Blizzard right now compared to us who have followed mapping in SC2 since the first Q & As.
But the problem is, Moonlite focuses on Galaxy programming, which GE will be capable of doing.[...]
Never believe that Blizzard will add anything into SC2 until it's actually released. A tool like this is always nice, just look at Wc3 with people mapping using local files nowadays instead of the trigger editor just because they think it's more convenient, it's all a matter of preferences and everything that contributes to make things easier is good. Same as with releasing it while the game is stilll in the beta, all modding that can be done now is good modding and will help us after the beta and I'm 99% sure that Blizz won't do anything radical to the editor or the game until the game is released, maybe in the next expansion but not now.
Just look at todays modding in SC2, we've already made most of the things that took years for WC3 (JNGP), we have a preprocessor in Andromeda, we have PhynGal as injector into GE, we have this that runs Andromeda on scripts and then imports them into your map. The only thing I'm missing is right now code highlighting and code completion for Galaxy/Andromeda and an efficient function searcher integrated into that. Pretty much like TESH in WC3 but for Galaxy/Andromeda and not necessarily integrated into the Trigger Editor. I also miss 1 click save/map testing but that is because I code using andromeda + Notepad+ + and then I save everything in local files right now so I'm forced to take some extra steps to get my code into the map.
He's fixing the install folder I think. You can actually check it but it's really damn hard to see, I think there's some little blue tint on the edges when it's checked but I agree with you, it's way too hard to see.
The problem with adding missing things to GE is that you still have to work inside GE and all the limitations that measn and I've heard people that has had MASSVIE trouble just adding a drop down menu to GE. I bet it will come in the future easier ways to do it but we're not there right now as far as I know.
Why should I trust you? The only thing we can trust is Blizzard, and that is just barely.
What is that "omg good sparsile that can fix everything that ever will happen and we ever will want to."? Why won't sparsile be needed now? Just release it now and use it as good as possible and then after Blizz releases SC2 make the necessary changes which won't be many.
You seem to have way to much belief in Blizzard right now compared to us who have followed mapping in SC2 since the first Q & As.
Never believe that Blizzard will add anything into SC2 until it's actually released. A tool like this is always nice, just look at Wc3 with people mapping using local files nowadays instead of the trigger editor just because they think it's more convenient, it's all a matter of preferences and everything that contributes to make things easier is good. Same as with releasing it while the game is stilll in the beta, all modding that can be done now is good modding and will help us after the beta and I'm 99% sure that Blizz won't do anything radical to the editor or the game until the game is released, maybe in the next expansion but not now.
Just look at todays modding in SC2, we've already made most of the things that took years for WC3 (JNGP), we have a preprocessor in Andromeda, we have PhynGal as injector into GE, we have this that runs Andromeda on scripts and then imports them into your map. The only thing I'm missing is right now code highlighting and code completion for Galaxy/Andromeda and an efficient function searcher integrated into that. Pretty much like TESH in WC3 but for Galaxy/Andromeda and not necessarily integrated into the Trigger Editor. I also miss 1 click save/map testing but that is because I code using andromeda + Notepad+ + and then I save everything in local files right now so I'm forced to take some extra steps to get my code into the map.