No, Moonlite supports Andromeda.
Ximl is my extension interface markup language, meaning that people who develop extensions can use it to add menus, toolbars, statusbars, menus, buttons, etc. to the native interface.
Galaxy Scripting == Andromeda. Andro just converts it to Galaxy, so my point was it only deals with the Scripting aspect of the editor. In that sense, I am correct, yes?
And if I understand correctly, Ximl only relates to Moonlite itself? It's for adding those things to the Moonlite interface?
The problem with adding missing things to GE is that you still have to work inside GE and all the limitations that measn and I've heard people that has had MASSVIE trouble just adding a drop down menu to GE. I bet it will come in the future easier ways to do it but we're not there right now as far as I know.
That was one of the first things they put in Sparsile. There's a Custom "Sparsile" menu, they even recreated the toolbar in their coding editor.
The difference is that Sparsile attaches itself to GE, allowing functionality to be implemented into GE itself. Anything missing can be easily added, all within one Editor. Blizzard's Editor, at that.
I think "This is useless because the program X can do that" is a silly argument. Just because Internet Explorer already existed, do you think it was useless for Mozilla to create Firefox? Just because Yahoo! search already existed, do you think it was useless for Google to create their own search engine? Just because other games already exist, do you think it's useless for Blizzard to create SC2?
The difference was that IE was lacking and FF did a better job. Yahoo was lacking and Google did a better job. In this case, GE isn't lacking and Moonlite does an equal job, :P.
You shouldn' wait for the release: SC2 is never going to be released. Sure Blizzard says otherwise and based on what we've seen they seem to be releasing it and I have no kind of proof or reason to think they won't, but just trust me on this one. :)
They've aired a commercial in the NBA Finals for 7/27. If you think that's getting pushed off, you're sorely mistaken, :P.
Why should I trust you? The only thing we can trust is Blizzard, and that is just barely.
What is that "omg good sparsile that can fix everything that ever will happen and we ever will want to."? Why won't sparsile be needed now? Just release it now and use it as good as possible and then after Blizz releases SC2 make the necessary changes which won't be many.
You seem to have way to much belief in Blizzard right now compared to us who have followed mapping in SC2 since the first Q As.
You don't have to trust me... But i'm not going to bother arguing, because come Live, all arguments will be moot. Sparsile in it's current form is just a Coding Editor, which GE can handle without Sparsile... However, Sparsile can add missing functionality to GE. When GE goes live, we'll see what exactly is needed.
Just trust me on this one, coding support outside GE won't be needed. Aside from that, Sparsile should take care of anything that is missing within GE, and that won't even be needed until after release to see exactly what they have included.
Moonlite is also very flexible. It has the same extension engine as
Visual Studio 2010. I'm not gonna let Moonlite fall to the ground. It
might not be the best there is, but I have used incredible amounts of
time on this (1,5 year), so I will keep improving it until it's the
best.
But the problem is, Moonlite focuses on Galaxy programming, which GE will be capable of doing. However, on the other hand, the Data Scripting seems like a pretty awesome idea. Could turn the Data scripting into a sparsile plugin. If we can find some use for it, we can also implement it into MWE.
Don't get me wrong, like I told you in IRC, this is really impressive. It just won't be worth the Dev time because this functionality is in GE.
That's very impressive dedication mate and even though it may be
"useless" for the time coming it will definetly be a nice merit for your
portfolio.
I'm just guessing you want to/are working as a programmer, if that is
the case, spending 1,5-2 years of work on a software that can do the
same things as the Galaxy Editor - which has been developed by a
proffesionals with tons of resources - THAT is indeed good for your
portfolio.
I just love to see dedication like yours, keep up the good work, don't
let anyone stop you!
Best Regards, Ice_bane @ B.net EU
By useless, I just mean... pointless. It won't be needed, was what i'm trying to get at. I'm not trying to be mean.
Wait until SC2 release, then gather around and make some good addon for GE, if needed. And make list of people that did it. Instead creating lots of addons.
Well... Like I was saying, come release Moonlite won't be real necessary, and sparsile in it's current form will also be unnecessary. The difference is, sparsile is ridiculously flexible, so it can be changed to do whatever they need.
MilkyWayEdit, on the other hand, it a own Editor entirely. I really like Moonlite, I just don't believe it'll be worth the development time since it's features will be in GE.
Though back to your original point, yes, things will really need to wait until GE goes live.
Moonlinte only relates to Map Scripting, not Data or anything else?
Galaxy Scripting == Andromeda. Andro just converts it to Galaxy, so my point was it only deals with the Scripting aspect of the editor. In that sense, I am correct, yes?
And if I understand correctly, Ximl only relates to Moonlite itself? It's for adding those things to the Moonlite interface?
What exactly is Ximl?
And just to make sure I understand this correctly, Moonlite handles strictly Galaxy Scripting, correct?
That was one of the first things they put in Sparsile. There's a Custom "Sparsile" menu, they even recreated the toolbar in their coding editor.
The difference is that Sparsile attaches itself to GE, allowing functionality to be implemented into GE itself. Anything missing can be easily added, all within one Editor. Blizzard's Editor, at that.
And you don't have to believe, just wait and see.
The difference was that IE was lacking and FF did a better job. Yahoo was lacking and Google did a better job. In this case, GE isn't lacking and Moonlite does an equal job, :P.
They've aired a commercial in the NBA Finals for 7/27. If you think that's getting pushed off, you're sorely mistaken, :P.
You don't have to trust me... But i'm not going to bother arguing, because come Live, all arguments will be moot. Sparsile in it's current form is just a Coding Editor, which GE can handle without Sparsile... However, Sparsile can add missing functionality to GE. When GE goes live, we'll see what exactly is needed.
Just trust me on this one, coding support outside GE won't be needed. Aside from that, Sparsile should take care of anything that is missing within GE, and that won't even be needed until after release to see exactly what they have included.
But the problem is, Moonlite focuses on Galaxy programming, which GE will be capable of doing. However, on the other hand, the Data Scripting seems like a pretty awesome idea. Could turn the Data scripting into a sparsile plugin. If we can find some use for it, we can also implement it into MWE.
Don't get me wrong, like I told you in IRC, this is really impressive. It just won't be worth the Dev time because this functionality is in GE.
By useless, I just mean... pointless. It won't be needed, was what i'm trying to get at. I'm not trying to be mean.
Well... Like I was saying, come release Moonlite won't be real necessary, and sparsile in it's current form will also be unnecessary. The difference is, sparsile is ridiculously flexible, so it can be changed to do whatever they need.
MilkyWayEdit, on the other hand, it a own Editor entirely. I really like Moonlite, I just don't believe it'll be worth the development time since it's features will be in GE.
Though back to your original point, yes, things will really need to wait until GE goes live.
Mhmm, that's added into Sparsile, which adds the preprocessor into GE itself, :).
I checked it out last night.. And the only problem is that once SC2 goes live and this functionality is added into SC2, Moonlite will be useless, :(.