Yeah so it removes limits..... but that would mean youd have alot of custom content right? It would have to be unlocked...
Why design a map that cant be uploaded to bnet.... I guess if you really want to make a 100 mb map then you can and you can play it with your closest friends. But other then that.... spend all that time and really nobody else can play it.
Sounds like a waste of time building the map if you ask me.
Maybe this person is designing a map that will take years to develop and they hit the caps for Battle.net Map size/count and want to test the map? I don't know, >.>
It was useful in the beta, it was the only way to play maps. It takes all of 5 minutes to keep maintained, so i'll maintain it for those who want/need to use it, :P.
If I knew, that map making and testing would be that complicated, I would not have tried it. But now that the map is almost finished, I want to test it with my friends. But as it is, I followed each step above, and Extinction loads up as usual, nothing of my map seen....
The path to Extinction may have changed again, i'm going to have to check on that.
I quit trying to do this on my mac haha. I uploaded it onto my windows computer and it works just fine. I was just wondering how the multiplayer feature works. Will I be able to play with anyone that has the sc2 beta installed? or will they need to have a functional bnet account?
So I downloaded MapCraft 1.4 and I'm having trouble launching a map that I downloaded on teamliquid. I just browse and select the map, and then press launch, but nothing happens. Is there something I'm neglecting to do?
Edit: I'm on mac osx
Do you receive any errors or just nothing happens?