Yea, of course you can't simulate the entire game. I was only talking about running and executing galaxy code. Functions modifying ingame objects could be simply ignored, but you could at least test a part of it.
But as I said, that'd probably be way too much work to justify the result.
Yeah we all know his name, i remember read about where does his nickname come from also
You ruined my immature remark..
Anyway, as EW said, Data cannot be merged right now. There isn't even an import/export feature I think (or is there?). That's quite ugly if you're using testmaps to create stuff and then want to integrate it into your main map.
PS: Regarding CRTL+C/V - We're not talking about two or three entries here. When I'm making an ability with 6-7 data entries it's already ugly, but when I'm making an entire hero I might have 20-30 entries or more.
Well, it's usefulness will be limited by the simple fact that you cannot test anything, and even with the best syntax checks and planning you can't create anything without testing.
It would be really useful if you could simulate SC2's VM to run all the galaxy code, then you could atleast test it somewhat. But that'd be a way too big thing.
Same goes for XML editing. I don't know about others, but I already have problems doing stuff right in the GUI Data Editor, and I praise the Omnissiah everytime I use the Dublicate tool..
Creating a ability with several effects/behavior, or even just a new unit with all it's actors etc will be a pain for most people, I guess.
To ease things up a little at the XML frontline you could try to extract the Editor's help tooltips and integrate them into your editor. E.g. you hover your mouse over an entry, press F1 and it'll make a speech bubble with help text (if available) pop up.
By the way, Kevin. We can see your documents path :P *giggle*
@Sixen: Go
Yea, of course you can't simulate the entire game. I was only talking about running and executing galaxy code. Functions modifying ingame objects could be simply ignored, but you could at least test a part of it.
But as I said, that'd probably be way too much work to justify the result.
You ruined my immature remark..
Anyway, as EW said, Data cannot be merged right now. There isn't even an import/export feature I think (or is there?). That's quite ugly if you're using testmaps to create stuff and then want to integrate it into your main map.
PS: Regarding CRTL+C/V - We're not talking about two or three entries here. When I'm making an ability with 6-7 data entries it's already ugly, but when I'm making an entire hero I might have 20-30 entries or more.
Well, it's usefulness will be limited by the simple fact that you cannot test anything, and even with the best syntax checks and planning you can't create anything without testing.
It would be really useful if you could simulate SC2's VM to run all the galaxy code, then you could atleast test it somewhat. But that'd be a way too big thing.
Same goes for XML editing. I don't know about others, but I already have problems doing stuff right in the GUI Data Editor, and I praise the Omnissiah everytime I use the Dublicate tool..
Creating a ability with several effects/behavior, or even just a new unit with all it's actors etc will be a pain for most people, I guess.
To ease things up a little at the XML frontline you could try to extract the Editor's help tooltips and integrate them into your editor. E.g. you hover your mouse over an entry, press F1 and it'll make a speech bubble with help text (if available) pop up.
By the way, Kevin. We can see your documents path :P *giggle*