localization does work now, if the map does not have localized data appropriate to the client, it will auto generate when its load in the editor or game. Tested. Only if you decided to translate your map that you need to touch localized folder
Yeah copy the contents of the xml file in those case is faster, pretty simple now that we have six's editor. Also i'm not familiar with diff tool, but that could help.
Maybe I skipped, Ctrl CV can still do the work, or you can open the archive and merge the xml, using sixen's editor can make the job easier as you ctrl cv the text. Compare and such is good but too much work, Ctrl F can help.
It doesnt need to be a complete compiler, but it would be nice if it has some grammar checking, either for xml or galaxy. The loading screen does not actually need that much attention, just text position/font and such.
btw do you know how map save imported file ? just put them inside the archive is enough for the game to recognize or you have to list them in a file ? Either way, handling imports could be a good feature.
@EternalWraith: Go
localization does work now, if the map does not have localized data appropriate to the client, it will auto generate when its load in the editor or game. Tested. Only if you decided to translate your map that you need to touch localized folder
Edit: omg i have 998 posts already
@s3rius: Go
Yeah copy the contents of the xml file in those case is faster, pretty simple now that we have six's editor. Also i'm not familiar with diff tool, but that could help.
@EternalWraith: Go
Maybe I skipped, Ctrl CV can still do the work, or you can open the archive and merge the xml, using sixen's editor can make the job easier as you ctrl cv the text. Compare and such is good but too much work, Ctrl F can help.
It doesnt need to be a complete compiler, but it would be nice if it has some grammar checking, either for xml or galaxy. The loading screen does not actually need that much attention, just text position/font and such.
btw do you know how map save imported file ? just put them inside the archive is enough for the game to recognize or you have to list them in a file ? Either way, handling imports could be a good feature.
@s3rius: Go
Yeah we all know his name, i remember read about where does his nickname come from also
@EternalWraith: Go
It seems like this could help you
http://forums.sc2mapster.com/resources/tutorials/13141-editor-how-to-use-sections/?unread
@Sixen: Go
I would definitely use this. Not sure what idea you need, that's basically what it is.
Guess it does not have a compiler though.