Wouldnt it be easier to just copy script from GE to program ... Use syntax checker in program fix syntax errors copy code again, and paste back into GE?
I dont use the GE scripting personally. Havent found a need for it since The Trigger GUI handle everything Ive Tried to do so far.
Why do all that when you can just click "Save" in my program and be done? :P.
Well, thanks guys. It's still something I could use and something I can learn from... So i'll release it sometime and let everyone use it if they want anyway.
Er also, s3rius, you wouldn't be able to test the map on a computer without SC2 anyway. That's pretty much what made me start this Editor, so I can work on a map on my Laptop in school without SC2 being installed, :P.
@EW: You could save both maps as an SC2Component and then just diff the XML files and merge the two with a diff program. Basically, my Editor already exports it as an SC2Component file.
@progammer: Not exactly sure just yet, I might have to edit the listfile.
I dunno, anything else you'd want to see an editor do? I'm also going to look into possibly giving a Loading Screen preview. There's currently no way to see the loading screen without playing the map on sc2.
Would anyone use this? The main feature/goal is that it runs without having SC2 installed, therefore you can edit Maps on a computer without SC2.
It will/can edit Galaxy Scripts, XML Data files and XML UI files. Basically, it loads the map and allows you to edit any file. After I finish getting the backend stuff done, i'll add actual support (Typechecking, etc) for Galaxy Scripts and the XML files so it's easy to edit. Possibly want to add some Terrain Masking tools since that doesn't require SC2 either.
Why do all that when you can just click "Save" in my program and be done? :P.
Interesting, alright Motive :).
Moved this to the public forums if anyone is interested, feel free to leave a comment.
Well, thanks guys. It's still something I could use and something I can learn from... So i'll release it sometime and let everyone use it if they want anyway.
Er also, s3rius, you wouldn't be able to test the map on a computer without SC2 anyway. That's pretty much what made me start this Editor, so I can work on a map on my Laptop in school without SC2 being installed, :P.
@s3rius: lul. I know, I didn't care, :P.
@EW: You could save both maps as an SC2Component and then just diff the XML files and merge the two with a diff program. Basically, my Editor already exports it as an SC2Component file.
@progammer: Not exactly sure just yet, I might have to edit the listfile.
I dunno, anything else you'd want to see an editor do? I'm also going to look into possibly giving a Loading Screen preview. There's currently no way to see the loading screen without playing the map on sc2.
Would anyone use this? The main feature/goal is that it runs without having SC2 installed, therefore you can edit Maps on a computer without SC2.
It will/can edit Galaxy Scripts, XML Data files and XML UI files. Basically, it loads the map and allows you to edit any file. After I finish getting the backend stuff done, i'll add actual support (Typechecking, etc) for Galaxy Scripts and the XML files so it's easy to edit. Possibly want to add some Terrain Masking tools since that doesn't require SC2 either.
Any ideas? Anything?