No, no. Making trees 1x1 will make it hell of a job to place em. I tell you that you make the lower area wider for 1 square (as an example for screen), then move all the trees a little, and do that kind of job for everything else.
I have a done version of vampirism. And remaking that terrain (by just copying, moving, and raising some cliffs) is EASY. And not time consuming. There is no problem in the editor, all tiles are normal size. Cliffs are using a 1x1 square of terrain, while your trees footprint take 2x2. That's in the sc2 ver, in wc3 ver - everything 1x1. See the problem? It's not the editor, it's just your planning. And that's why I suggest you to redo your terrain.
I see there a problem of design, not the editor. You just wrongly done the terrain. That problem of yours is simply avoidable. Just remake the hills (scale smth up, or down).
Why not just do some recliffing? :D Thats much SIMPLIER! :D
No, no. Making trees 1x1 will make it hell of a job to place em. I tell you that you make the lower area wider for 1 square (as an example for screen), then move all the trees a little, and do that kind of job for everything else.
I have a done version of vampirism. And remaking that terrain (by just copying, moving, and raising some cliffs) is EASY. And not time consuming. There is no problem in the editor, all tiles are normal size. Cliffs are using a 1x1 square of terrain, while your trees footprint take 2x2. That's in the sc2 ver, in wc3 ver - everything 1x1. See the problem? It's not the editor, it's just your planning. And that's why I suggest you to redo your terrain.
I see there a problem of design, not the editor. You just wrongly done the terrain. That problem of yours is simply avoidable. Just remake the hills (scale smth up, or down).
Never had any problems with that... Allways cliffs were placed as needed. Can't you just raise a cliff 1 cell more?
What do you mean by "even as in wc3"?