Its really awesome! The only issue Im having is the Textures not showing up in 3dsmax nor the Editor. And those who show up in 3dsmax still doesnt show in the Editor =(
Im probably doing something wrong ( duh ), but when I resaved the .tga as 32-bit it shows up in the editor, but the model does not. And when I didnt resave the .tga the model shows up purple. .. .hmm
Most textures doesnt apply in themselves in 3dsmax, and most animations are off.
Those which textures doesnt work in 3dsmax doesnt get any specular map in the editor, making them siluettes. =(
I got 3 models to work with textures in 3dsmax. Then I manually made the animations using the M3 - Sequencer.
The first and foremost issue I have is that the models I got working aint what I need. ><
And secondly the models turn blue/purple in-game even though they work in the editor.
Uploading a map with 2 models in a moment.
There's probably nothing wrong with the script, only my ability to Import Models ^^
I Imported the Textures first after making them 32-bit with the Assets/Textures path. Then I imported the model.
Now I can preview it and see it in the editor. But the textures doesnt render in-game.
Again, my ability to blame, any ideas? ^^
Ive restarted the editor etc etc.
Does anyone have any tips on importing Custom Models into SC2?
Im importing the Model and Textures linked to the model, but the model still uses the default Purple-ish texture. =(
Its really awesome! The only issue Im having is the Textures not showing up in 3dsmax nor the Editor. And those who show up in 3dsmax still doesnt show in the Editor =(
Im probably doing something wrong ( duh ), but when I resaved the .tga as 32-bit it shows up in the editor, but the model does not. And when I didnt resave the .tga the model shows up purple. .. .hmm