Sorry guys, at the moment I'm swamped with uni work to be able to undertake this project properly. When my next holidays come up I will try to dedicate some time to create some tools for blender as it's showing pretty large support. I'd like to add a few more features to the 3ds Max version of the plugins, but for the most part they're working pretty well.
I just downloaded Blender recently for the first time. Definitely way different to 3ds Max, but I've been looking at some video tutorials and it seems pretty damn good for freeware model software. I've always used 3ds Max and found it does almost anything you'd want, and I find the maxscript language very comfortable to code in. The language is a big thing, as I can whip up code pretty quickly in it.
The downside: 3ds Max is expensive and is mammoth in size for people grabbing the trial version. This alienates alot of people from having access to the software. It frustrates me that the plugins being native to 3ds Max forces people to have access to the program which they may not be able to have. Ideally I would prefer to use a stand alone editor for importing and exporting Starcraft II models, but I do not have the capabilities to code such a program and even if it were possible, it would be extremely primitive compared to well developed modelling software.
So here's what I want to know. Do you think I should code the plugins in Blender instead of 3ds Max due to Blender being freeware and relatively advanced modelling software? Before you scream your approval, keep in mind a few things. I'm only one man, and the 3ds Max plugins have alot of momentum. Converting to python will hinder me considerably and thus all future plugin releases will consequently be delayed. Blender also may not support some of the cool things like custom materials and such which I rely on heavily in 3ds Max, but Blender may also allow me to do better things (like render more M3 effects) than 3ds Max. I don't know the software well enough yet.
I may or may not change to Blender depending on your opinions, but I'd like to hear the fors and againsts for the idea. Thank you all for your time on the matter.
Sorry guys, at the moment I'm swamped with uni work to be able to undertake this project properly. When my next holidays come up I will try to dedicate some time to create some tools for blender as it's showing pretty large support. I'd like to add a few more features to the 3ds Max version of the plugins, but for the most part they're working pretty well.
@pqpoiuyqwert: Go
When I start on the blender plugins, the help would be appreciated. I've never coded in python so it might be a bit rough starting out.
I just downloaded Blender recently for the first time. Definitely way different to 3ds Max, but I've been looking at some video tutorials and it seems pretty damn good for freeware model software. I've always used 3ds Max and found it does almost anything you'd want, and I find the maxscript language very comfortable to code in. The language is a big thing, as I can whip up code pretty quickly in it.
The downside: 3ds Max is expensive and is mammoth in size for people grabbing the trial version. This alienates alot of people from having access to the software. It frustrates me that the plugins being native to 3ds Max forces people to have access to the program which they may not be able to have. Ideally I would prefer to use a stand alone editor for importing and exporting Starcraft II models, but I do not have the capabilities to code such a program and even if it were possible, it would be extremely primitive compared to well developed modelling software.
So here's what I want to know. Do you think I should code the plugins in Blender instead of 3ds Max due to Blender being freeware and relatively advanced modelling software? Before you scream your approval, keep in mind a few things. I'm only one man, and the 3ds Max plugins have alot of momentum. Converting to python will hinder me considerably and thus all future plugin releases will consequently be delayed. Blender also may not support some of the cool things like custom materials and such which I rely on heavily in 3ds Max, but Blender may also allow me to do better things (like render more M3 effects) than 3ds Max. I don't know the software well enough yet.
I may or may not change to Blender depending on your opinions, but I'd like to hear the fors and againsts for the idea. Thank you all for your time on the matter.
Cheers,
NiN