Maybe because they 1) don't have the system requirements for max and/or
If you can run Starcraft 2 you're already meeting and exceeding max's requirements.
If you can't run SC2 then why should it matter to make models in blender or not?
I dare say that if you can run blender you'd be able to just use max as an exporter.
Not being able to afford it is the only reasonable excuse for people not to use 3ds max.
I am in favour of also benefitting other people that don't have 3ds max but I don't want the cost to be you either delaying your future updates or working twice as much (porting it to python, figuring out things in blender).
Indeed blender is an awesome tool but I think you should finish up the plug ins that "bit more" you always wanted in what you currently know (3ds max).
Do it privately if any.
SC2mapster does not endorse it in anyway, to my knowledge.
That means if you do it, shhh.
If you can run Starcraft 2 you're already meeting and exceeding max's requirements.
If you can't run SC2 then why should it matter to make models in blender or not? I dare say that if you can run blender you'd be able to just use max as an exporter.
Not being able to afford it is the only reasonable excuse for people not to use 3ds max.
I am in favour of also benefitting other people that don't have 3ds max but I don't want the cost to be you either delaying your future updates or working twice as much (porting it to python, figuring out things in blender).
Indeed blender is an awesome tool but I think you should finish up the plug ins that "bit more" you always wanted in what you currently know (3ds max).
Bottom line, stick with 3ds max a bit more.