They aren't done yet, which is why they won't be released for a while (never really did a ton of programming like this). There is information on it in NinToxicated's thread. It's going to convert from .3ds, .obj, and .fbx (and .m3).
I really wish they would stop releasing new versions every year, and just patch one (or sell the new features as addons) for a while. Or at least make them more compatible.
There are a lot of bugs with it; I'm not sure if that's one of them. I never got it working right with 2010 (always had animation issues, flying vertices, UV's were off, etc). I've been working on a new standalone converter but it's a little while off before it'll be released. Your best bet would be to use placeholders until someone gets a proper version working.
It's designed for 2010. Most people use the wrong version; it doesn't appear to often work on them. I've never tried it on 2011, but I'm pretty sure that's the reason.
They aren't done yet, which is why they won't be released for a while (never really did a ton of programming like this). There is information on it in NinToxicated's thread. It's going to convert from .3ds, .obj, and .fbx (and .m3).
I really wish they would stop releasing new versions every year, and just patch one (or sell the new features as addons) for a while. Or at least make them more compatible.
There are a lot of bugs with it; I'm not sure if that's one of them. I never got it working right with 2010 (always had animation issues, flying vertices, UV's were off, etc). I've been working on a new standalone converter but it's a little while off before it'll be released. Your best bet would be to use placeholders until someone gets a proper version working.
It's designed for 2010. Most people use the wrong version; it doesn't appear to often work on them. I've never tried it on 2011, but I'm pretty sure that's the reason.
What version of Max are you using?