btw. What's with that simcity like background? Seems completely out of place :)
Just a test. The background can be set to a fix color or a background. I snapshotted the image when i was trying with a CitiesXL background.
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Also any possibility of adding in functionality for saving as xml script for plugging into the sc2 ui editor or trigger only?
Editing XML layouts is also a feature that I want to make, but not soon. I know this may help e-sport layout makers :)
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Isn't it too much in terms of amount of work that it requires? Especially now, when SC2 modding is in pretty bad shape..
Waiting for LOTV :-)
Compiling a code that could be used is the next core part to be developed.
Basically the main issues are gone. It's simply adding features for other dialog item type, drawing cases and optimizations.
It is a map developed in 2011 that helps the moders to make some beautiful dialogs without checking every second when you change a pixel in your dialogs.
The development started at 2011. So the project has 4 years of inactivity.
Due to several C# limitations (.OTF support mainly, that's about I closed the project initially) I switched past month the project from C# to Java.
I made a lot of work to convert the project. Now working on a pre-alpha-alpha-still-work-in-progress version that include a lot of supported things from C#. The main structure of the project is finished, so the rest is all about drawing stuff and add some options, like locking feature, optimizing, define custom defaults, etc.
If you are interested about the development, please PM me. I'll brief you about asked features and give you some explanations about the project, its structure, etc. Any developers that understand Java development in a AWT environment and working with the well-known Netbeans IDE 8 is welcome.
Languages: I'm french but I think we can do something if you can speak english.
Additional Screenshots
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Just a test. The background can be set to a fix color or a background. I snapshotted the image when i was trying with a CitiesXL background.
Editing XML layouts is also a feature that I want to make, but not soon. I know this may help e-sport layout makers :)
Waiting for LOTV :-) Compiling a code that could be used is the next core part to be developed. Basically the main issues are gone. It's simply adding features for other dialog item type, drawing cases and optimizations.
Software Version - Development
Hi everyone!
I'm searching about developers who can help me to continue the development of the SC2 Dialog Designer tool.
Recap.
Small recap about the project. To begin, here is a link to the initial project: http://www.sc2mapster.com/forums/resources/project-workplace/14457-sc2-dialog-designer-map-beta-3-5/
It is a map developed in 2011 that helps the moders to make some beautiful dialogs without checking every second when you change a pixel in your dialogs.
But a map version is still not the best way to handle this, so a third party tool version was in development: http://www.sc2mapster.com/assets/sc2-dialog-designer-software/
The development started at 2011. So the project has 4 years of inactivity. Due to several C# limitations (.OTF support mainly, that's about I closed the project initially) I switched past month the project from C# to Java. I made a lot of work to convert the project. Now working on a pre-alpha-alpha-still-work-in-progress version that include a lot of supported things from C#. The main structure of the project is finished, so the rest is all about drawing stuff and add some options, like locking feature, optimizing, define custom defaults, etc.
See the Development Stage
Development Notes
I use the Netbeans IDE environment with AWT for the UI. Project is Open Source.
Repository on GitHub : https://github.com/doubotis/DialogDesignerSC2.
If you are interested about the development, please PM me. I'll brief you about asked features and give you some explanations about the project, its structure, etc. Any developers that understand Java development in a AWT environment and working with the well-known Netbeans IDE 8 is welcome.
Languages: I'm french but I think we can do something if you can speak english.
Additional Screenshots