what i would LOVE! is if there was a tool that made making triggers easier! heck even the sc1 editor i found easier~ or maybe a tool that could convert sc1 trigger into sc2 trigger? that would be awesome as well..
The way triggers work in SC1 is terrible compared to the event based triggers in sc2. In most cases it is an iteration over all triggers for every player checking their conditions every 2 seconds.
I know what I'm talking about because I reached the trigger limit in the save function (65536 triggers -> crash @ saving ingame) in a legitimate map. =/
Just try to learn SC2's way of triggers. It isn't really that hard.
I skipped wc3 mapping entirely and look at the incredible things I made. It's doable. You just don't need to be afraid of the sheer amount of stuff you can chose from.
SC2 triggers start with an event, most of the time you should leave it generic and then check for the further stuff like "unit dies" -> check if my hero unit variable was pointing at the slain unit -> if that was true, we respawn a hero unit at a random point in that region.
So, no, there are no tools designed for beginners that are better than the editor Blizzard made and continues to develop.
You have to sit down and try some easy things until you understood and can think in the event based trigger design.
However, the user "Beier" made a galaxy compiler to allow "programmers" write triggers directly in text form in a text editor instead of using the trigger module as far as I know. But that's advanced stuff. So if you have already problems using Blizzard's editor, I wouldn't advise you to try to use that.
Also, I think someone made a program to move dialogs around. They won't have any usage, but you can easier assemble the positions of things in the final dialog in it. Maybe that was Beier, too. I don't know. :S
So, the SC2 editor is the easiest thing for most things right now.
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The way triggers work in SC1 is terrible compared to the event based triggers in sc2. In most cases it is an iteration over all triggers for every player checking their conditions every 2 seconds. I know what I'm talking about because I reached the trigger limit in the save function (65536 triggers -> crash @ saving ingame) in a legitimate map. =/
Just try to learn SC2's way of triggers. It isn't really that hard. I skipped wc3 mapping entirely and look at the incredible things I made. It's doable. You just don't need to be afraid of the sheer amount of stuff you can chose from.
SC2 triggers start with an event, most of the time you should leave it generic and then check for the further stuff like "unit dies" -> check if my hero unit variable was pointing at the slain unit -> if that was true, we respawn a hero unit at a random point in that region.
So, no, there are no tools designed for beginners that are better than the editor Blizzard made and continues to develop.
You have to sit down and try some easy things until you understood and can think in the event based trigger design.
However, the user "Beier" made a galaxy compiler to allow "programmers" write triggers directly in text form in a text editor instead of using the trigger module as far as I know. But that's advanced stuff. So if you have already problems using Blizzard's editor, I wouldn't advise you to try to use that.
Also, I think someone made a program to move dialogs around. They won't have any usage, but you can easier assemble the positions of things in the final dialog in it. Maybe that was Beier, too. I don't know. :S
So, the SC2 editor is the easiest thing for most things right now.