There is currently a workaround which works with some but not all HotS models whereby you use the Blender M3 plugin (Blender is free) as for whatever reason it is able to import HotS models which the Max scripts can't (again, some HotS models will still not import) you can then rexport them as M3s from Blender which can then be imported by the Max scripts.
It's a bit longwinded but it's the only way to get animated HotS models into Max at the moment that I know of.
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There is currently a workaround which works with some but not all HotS models whereby you use the Blender M3 plugin (Blender is free) as for whatever reason it is able to import HotS models which the Max scripts can't (again, some HotS models will still not import) you can then rexport them as M3s from Blender which can then be imported by the Max scripts. It's a bit longwinded but it's the only way to get animated HotS models into Max at the moment that I know of.