Big problem here on the newest version, while doing the import process - tga first, close editor, import .m3 - problem is, the model this time doesn't show up. Not like a untextured guy, but invisible. Doing exactly as told and exactly what is done is Molsterr's video. Any idea why?
Hello, first of all - this is really great and much faster than the previous methods credits to both you and Nintoxicated. Second, I don't know if you'd prefer problems to be directly submitted here or not, but when the model has several textures available (by the drop down menu in WMV) it will export the texture as "Changeabletexture"X""X being the order of the drop down menu, in a value. Problem is, this have a tendency to overwrite itself, meaning if you are planning to export several models with changeable textures it will overwrite the previous, this means the previous model will not have the correct texture assigned to itself. Sorry for probably being unclear, but just thought it could be helpful to be aware of the problem :)
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@Molsterr: Go
Ahh, that's saddening. But, alright :(
Big problem here on the newest version, while doing the import process - tga first, close editor, import .m3 - problem is, the model this time doesn't show up. Not like a untextured guy, but invisible. Doing exactly as told and exactly what is done is Molsterr's video. Any idea why?
Hello, first of all - this is really great and much faster than the previous methods credits to both you and Nintoxicated. Second, I don't know if you'd prefer problems to be directly submitted here or not, but when the model has several textures available (by the drop down menu in WMV) it will export the texture as "Changeabletexture"X""X being the order of the drop down menu, in a value. Problem is, this have a tendency to overwrite itself, meaning if you are planning to export several models with changeable textures it will overwrite the previous, this means the previous model will not have the correct texture assigned to itself. Sorry for probably being unclear, but just thought it could be helpful to be aware of the problem :)