Thats only a minor Bug. You can just use a Custom SiteOperation wich links to the desired Hardpoint. So if you want to attach something on Jaina's Head just attach it to Hardpoint 06.
still working on this guys ? Some news ? :)
Hey Guys is it possible to implement the Export Rotation of the models ? So it will export 90° or 180° or -90° rotated ?
This would make it much easyier with attachements. So far i am importing in 3dsmax and rotate it then reimport it in GE.
Because somehow there is a problem when attaching wow models
updated my post, replying so u guys notice :)
see my previous post there is an attachement now.
i will test some more.
PICS - Left Monitor is Galaxy Editor right Monitor is wowmodelviewer
Overall the Particles are working i guess with some minor non-working.
Antimagic_state_red - Works except color
Xplosion_fire_impact - Black screen (does'nt seem to work)
Wrath_missile - Works !
Blessingofmight_base - Works !
Holy_impactdd_high_chest - doesn't work correctly
The problem i think are the textures with animation in it. Example see attachement "TOONSMOKE16.tga" and "Clouds8x8.tga"
Hope i helped a bit ;) im happy to test some more if needed. Just reply here.
holy crap u guys are fast ;)
give it some time ;) they will figure it out eventually ;) i'm suprissed they got this far so fast ;)
Tried some Particles, Fireball and Wrath Missile, both are kinda Buggy, like squares instead of Particles. But its a Start. Keep it up. Good Work