Because of the change of the offical Mod of SC2 in 3.0, the GE can load galaxy files at \TriggerLibs
So that it can work now.
If SC2 change its Lib, you can get the new files from SC2 yourself, and then copy them to \TriggerLibs .
Or you have some mod wiht custom lib, and you want to use it at many different Projects , you can also put the galaxy files of the Libs in \TriggerLibs .
I am sorry to say this so late. And I am a new programmer. So I had not say the truth that I had translated GE++ into Chinese and remove some functions such as the upload library half a year before.(I linked to this page ) http://bbs.islga.org/forum.php?mod=viewthread&tid=2152473
This is the page. I like GE++, it is cool.
I know little C#, and it is so hard for me to do much for GE++, and I don't agree some ideas form you. Just like I have said , I don't like the code translation.
I was a mapper of war3 also. And the script language of it, the Jass is so lag, the translated language of Jass , which named VJass, may be more lag than the same code of function.
So I want to remove this function of GE++ . I don't know how much I would do, there is so little user of galaxy for mapping. And I find none us GE++ in China.
Thank you for you job ,I express my sincerely sorry again about what I do.
How long taking in compiling is mainly decided by code complexity, or how many lines of MapScript.galaxy.
Unlucky,my script of 600+ lines generate 13000+ lines MapScript.galaxy,and most of the lines are assignment sof variables` initial value
Could you add a new type of compile without the generation of MapScript.galaxy.It takes too long time (always more then 5 min) to generating MapScript.galaxy,.
Time maybe waste in assignment of variables` initial values in function.
Ps: Do you know the function ref ,struct ref ,and array ref ? these are addied in v1.5 of SE.But there is no GUI for them .
You can find script about them in SC2Mapster.
Could you add an option to Galaxy Editor about that when compile ,if there were no errors in the script there would no output format to changeing my script.
I mean that the syntax used in compile is the syntax of the galaxy
You can rename any map with "坦克",and have a test. I think the reason for the error is not the library,the same bug is also exist at NewGen for WE. Some software for WE use the library storm.dll can deal with a War3 map which has a Chinese name.