should work ?
The editor gives me errors if i make an conflict with multiple enrichments, also both "dodo" and "dodolokescake" will get shown in the tooltip if i write Bear.
So i think it should work but : "No matching Property found in enrichments" at dodolikescake
:/
Btw, why every code file in the editor is named xxx.galaxy+-. I mean there is no other ending of files. Why cant alle code files just named xxx instead xxx.galaxy+-. ( I had to use +- instead of plusplus, because this forum makes everything green after plusplus oO )
Its not a big deal, but would be nice to see, if its not that hard to change ;)
Well, i have found another problem, i tried to recreate it with simple code but, I just dont know when the problem occurs. So i will try to explain it:
I have an struct that is only used in an class as a normal struct ( so not an Pointer ) somehow like this :
Only this code will work perfectly, but in my script it happens that a Syntax Error appears in Sc2. So I checked the whole OutputScript.
The problem was that my struct was written far below my class so sc2 couldnt know if this was a struct. It looked like this in the output.galaxy:
structfoobar{intsomevars;intsomevars2;intmad;foobug[3]data;// sc2 dont know foobug -> syntax error};......structfoobug// now sc2 knows it but tooo late{intsomethingtodo;};intfoobar_Constructor(intcurrentStruct){foobar_array[currentStruct].data[0].somethingtodo=3;foobar_array[currentStruct].data[1].somethingtodo=3;foobar_array[currentStruct].data[2].somethingtodo=3;returncurrentStruct;}
I could fix the bug in a strange way, i put the whole struct into another project file. The code of this file was the first compiled code in the output. So now also my struct will get compiled in the first 100 lines.
If you want some more info about that I can upload my whole project, where you can simply change the position of the struct and see that it will crash ingame.
Hey, first i want to thank you for your work i do love this edior :)
I have noticed a crash while compiling.
Somehow after i did some work and tried to compile it a critical error appears. After 1 hour check i found the Problem:
voidfubi(){int.ist=2;// this crashesif(1==unit.doof){// also this}}
this error is rare but i did used "unit" as a namespace and deleted it today but forgot one of his remaining links, maybe you can show of an error instead of a crash ? :)
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BIG THX for the last patch. Finaly I dont need to use compressed files with over 1000 lines :D :D It went ryl unreadable ;)
Does this mean that this :
should work ? The editor gives me errors if i make an conflict with multiple enrichments, also both "dodo" and "dodolokescake" will get shown in the tooltip if i write Bear.
So i think it should work but : "No matching Property found in enrichments" at dodolikescake :/
Btw, why every code file in the editor is named xxx.galaxy+-. I mean there is no other ending of files. Why cant alle code files just named xxx instead xxx.galaxy+-. ( I had to use +- instead of plusplus, because this forum makes everything green after plusplus oO ) Its not a big deal, but would be nice to see, if its not that hard to change ;)
Thanks for the work so far.
I also got an error as i tried to start the editor after I reinstalled it. But Windows 7 gave me a solution : Microsoft .NET Framework 4 (Webinstaller)
and it works just fine. Thanks for the patch ;)
sounds great :)
Well, i have found another problem, i tried to recreate it with simple code but, I just dont know when the problem occurs. So i will try to explain it: I have an struct that is only used in an class as a normal struct ( so not an Pointer ) somehow like this :
Only this code will work perfectly, but in my script it happens that a Syntax Error appears in Sc2. So I checked the whole OutputScript. The problem was that my struct was written far below my class so sc2 couldnt know if this was a struct. It looked like this in the output.galaxy:
I could fix the bug in a strange way, i put the whole struct into another project file. The code of this file was the first compiled code in the output. So now also my struct will get compiled in the first 100 lines.
If you want some more info about that I can upload my whole project, where you can simply change the position of the struct and see that it will crash ingame.
Hey, first i want to thank you for your work i do love this edior :)
I have noticed a crash while compiling. Somehow after i did some work and tried to compile it a critical error appears. After 1 hour check i found the Problem:
this error is rare but i did used "unit" as a namespace and deleted it today but forgot one of his remaining links, maybe you can show of an error instead of a crash ? :)