Saving to mods shouldn't be much different from maps. In fact internally a mod only differs from the most part on its lack of terrain and objects placed on it. However, dependencies loading would be sweet.
WHat I think you could do is making the actual compiler into a dll or some such, and have the IDE be a client that summons it. Other programs could use wrapper/interface dll/exe/etc to it.
@Alevice: Go
It is a bug in the editor. It reports a syntax error for you, because the editor didn't move a struct above a place where it is needed. It will be fixed in the next version.
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Actually the editor doesnt spit bugs, but the actual game engine does.
And for the record, my map is actually a SC2components folder, so no mpq failure.
Those limitation border on crap. No chance to make linked lists.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Saving to mods shouldn't be much different from maps. In fact internally a mod only differs from the most part on its lack of terrain and objects placed on it. However, dependencies loading would be sweet.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
I love how you never stop working on this fervently.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
WHat I think you could do is making the actual compiler into a dll or some such, and have the IDE be a client that summons it. Other programs could use wrapper/interface dll/exe/etc to it.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
my hero <3 <3
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Any chance to implement them anytime soon?
I'm fine either way.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
I was wondering, do static properties and methods exist? They would be really handy to have at times.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Mission accomplished, then.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Actually the editor doesnt spit bugs, but the actual game engine does.
And for the record, my map is actually a SC2components folder, so no mpq failure.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@syranide2: Go
You have to be shitting me. I will try it back at home.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
The scripts giving me now runtime syntax errors. Im pming you the files again.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Hi, I am getting an unhandled exception on compile. I am PM you the code.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!