Yeah, I didn't have XNA 3.1.0 installed, that did the trick :) Now to go though 250 normal maps ^^
BTW, I don't know if you're familiar with the spec maps, some of them are just fine, like this one:
Others have some weird shit in their blue channel, like this one:
Do you have any idea what's going on there? So far what I've been doing is just deleting the blue channel and then taking the remaining channels like they are if they're usable. Sometimes though it just returns unusable color which I "fix" by just turning it greyscale (or just copying the red channel into the rest of the channels, effectively giving me a greyscale image as well). Hope you have any insights on this, and again, I can't thank you enough for the normal map converter :)
Awesome! Now how do I use it? :) I tried opening a .TGA version of the normal with the program which did nothing, and if I just double click the .exe, I get the message that the program has stopped working (Windows 7 x64) . If you could get this program to work for me I would be eternally grateful.
I saw that somebody made a tool to convert standard normal maps into the format that is used by the SC2 engine, but is there a tool that converts normal maps from the engine into regular normals? If not, can I do it by hand and if so, how do I do it?
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Yeah, I didn't have XNA 3.1.0 installed, that did the trick :) Now to go though 250 normal maps ^^
BTW, I don't know if you're familiar with the spec maps, some of them are just fine, like this one:
Others have some weird shit in their blue channel, like this one:
Do you have any idea what's going on there? So far what I've been doing is just deleting the blue channel and then taking the remaining channels like they are if they're usable. Sometimes though it just returns unusable color which I "fix" by just turning it greyscale (or just copying the red channel into the rest of the channels, effectively giving me a greyscale image as well). Hope you have any insights on this, and again, I can't thank you enough for the normal map converter :)
Thank you, thank you, thank you, thank you, THANK YOU! I cannot express how happy you've just made me :)
Awesome! Now how do I use it? :) I tried opening a .TGA version of the normal with the program which did nothing, and if I just double click the .exe, I get the message that the program has stopped working (Windows 7 x64) . If you could get this program to work for me I would be eternally grateful.
Here's the error message:
Hey again,
I saw that somebody made a tool to convert standard normal maps into the format that is used by the SC2 engine, but is there a tool that converts normal maps from the engine into regular normals? If not, can I do it by hand and if so, how do I do it?