@GhostNova91: Go
Go to first frame (first as 0 ;) ), make a copy of a model, remove the head, attach the new head, skinwrap to the original model, convert to skin. Fixed?
@beng128: Go
But which line exactly does it highlight?
Attaching .max file would be very helpful :)
Well, yeah :) that error doesn't occur in max2011.
I've added a condition that if you're not having any tight tests in the scene then the script is adding a blank one. It's necessary and all the Blizz's models have it.
For some reason inexplicable that condition doesn't work as it should in other maxs then 2011.
First of, please, switch to max2011 as 2013 is not supported by the script.
Set your textures paths in max to get rid of "all red" issue or apply the textures manually.
Oh :) In that case right click the viewport shading mode (upper left corner of current viewport) -> lightning and shadows -> illuminate with default lights.
@GhostNova91: Go
Are you using M3scripts/Art Tools combination or just M3Scripts?
@freeall1234: Go
HoTS units are saved in somehow different format than the importer supports. For now it's not fully supported.
@GhostNova91: Go
Try different UV mapping source? maybe? :/
@sc2newuser: Go
Cool story bro :)
@Aerenko: Go Yeah, still no ETA. Love your avatar though ;)
@GhostNova91: Go Go to first frame (first as 0 ;) ), make a copy of a model, remove the head, attach the new head, skinwrap to the original model, convert to skin. Fixed?
@beng128: Go But which line exactly does it highlight? Attaching .max file would be very helpful :)
@GhostNova91: Go
Well, yeah :) that error doesn't occur in max2011.
I've added a condition that if you're not having any tight tests in the scene then the script is adding a blank one. It's necessary and all the Blizz's models have it.
For some reason inexplicable that condition doesn't work as it should in other maxs then 2011.
@JacktheArcher: Go No ETA at this point :/
@GhostNova91: Go Add tight test to the model. You're not using max2011, are you? :)
Notice that the error is referring to sc2tight section.
@beng128: Go
Well they will, when their beta ends (which is now under way). When? IDK :/
@user_251484: Go Try using non-targeted camera :)
Your English is just fine :)
@JacktheArcher: Go
I mentioned this before, either you use one or another. M3 Scritps and ArtTools have conflicting classes.
I might provide you with some sort of workaround.
@LordOfQc: Go
First of, please, switch to max2011 as 2013 is not supported by the script.
Set your textures paths in max to get rid of "all red" issue or apply the textures manually.
@Kalthramis: Go
To which line of code is the error referring?
@Kalthramis: Go
Oh :) In that case right click the viewport shading mode (upper left corner of current viewport) -> lightning and shadows -> illuminate with default lights.
That should get rid of the "blackness" :)
@Kalthramis: Go
If the models are moving then the bones are there. They are just hidden.
In the layer manager click the lighbulb icon to reveal hidden layer, in this case "2. Bones".
As for the textures, I really can't help you since this is something you should handle. Make sure you've unpacked all the textures :/