This is awesome man, I was having major trouble manipulating the charges on an item until now! I gotta beg you though, please remove the functionality that destroys an item if its charges reach 0, from the actions that remove charges. There is a flag on every item in the data itself to destroy when depleted, so that functionality is really not necessary, plus if you have an item that you dont want destroyed if it reaches 0 then you cant use your library here 8(, either that or you have to make it so it never goes below 1, but I really need them to start at 0 so, if you would sir please 8-).
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This is awesome man, I was having major trouble manipulating the charges on an item until now! I gotta beg you though, please remove the functionality that destroys an item if its charges reach 0, from the actions that remove charges. There is a flag on every item in the data itself to destroy when depleted, so that functionality is really not necessary, plus if you have an item that you dont want destroyed if it reaches 0 then you cant use your library here 8(, either that or you have to make it so it never goes below 1, but I really need them to start at 0 so, if you would sir please 8-).