Hmm. This is interesting...I saved so many encrypted strings, that the test bank size went to 817kB, and it's still loadable without causing crash! I can't tell what's the bank size limit yet, but for now it seems to be at least 817kB.
Haven't test with multiplayer environment, so bear in mind this is for a single user bank file loading.
A related question. Since the introduction of new patch, it's been reported that character limit for bank files has been increased to 30000, from 400 previously. So does this means that the previous total bank file size limit 4kB of all players' files is also increased by a factor of roughly 70?
Hi s3rius. I'm been using your code for the map I'm developing, and it's been a great tool and it was instrumental for the popularity. However, there's a small portion of the players who reported that their saved variables aren't quite correct.
So I went about using your example map (1.3) to create a test case, where I looped over 1000 times of it. Basically, I stored 21 randomly generated numbers between 0 to 500000, compressed, encrypted and added a 3-level security hash. The reverse process was then done, the results compared with the original random values.
Results of the test: roughly a min. of 30 mismatches for 1000 tries. Just in case I've made a mistake, here's the test map, not 100% concluding anything yet.
As the game is initialized, the trigger Example Usage is repeated over and over. You'll see error debug messages for each mismatch.
Text are images, so no.
@vjeux: Go
Ah. Thanks.
Hmm. This is interesting...I saved so many encrypted strings, that the test bank size went to 817kB, and it's still loadable without causing crash! I can't tell what's the bank size limit yet, but for now it seems to be at least 817kB.
Haven't test with multiplayer environment, so bear in mind this is for a single user bank file loading.
A related question. Since the introduction of new patch, it's been reported that character limit for bank files has been increased to 30000, from 400 previously. So does this means that the previous total bank file size limit 4kB of all players' files is also increased by a factor of roughly 70?
@s3rius: Go
Cool s3rius. It worked smoothly w/o errors from the brute force testing.
Thanks a lot.
Hi s3rius. I'm been using your code for the map I'm developing, and it's been a great tool and it was instrumental for the popularity. However, there's a small portion of the players who reported that their saved variables aren't quite correct.
So I went about using your example map (1.3) to create a test case, where I looped over 1000 times of it. Basically, I stored 21 randomly generated numbers between 0 to 500000, compressed, encrypted and added a 3-level security hash. The reverse process was then done, the results compared with the original random values.
Results of the test: roughly a min. of 30 mismatches for 1000 tries. Just in case I've made a mistake, here's the test map, not 100% concluding anything yet.
As the game is initialized, the trigger Example Usage is repeated over and over. You'll see error debug messages for each mismatch.