i have a question. currently in my ORPG map every time a hero dies, there is a brief lag spike, before they are instantly revived. Im not sure what the problem is, but i asssume it's becuase of the trigger i have that returns the heroes EXP to him. i have a behavior that applies a EXP effect that gives 1 exp point, and i stack the buff x number of times to equal the heroes EXP before he died. once the hero reaches a level higher than 10 the lag increases exponentially when they die and respawn, taking up to 5 seconds or more for the lag to clear, and the hero to respawn. i also get a trigger error for a random trigger every time the hero respawns, (ive tried turning off the triggers that return the error, but then it just picks a different one) will this method help solve either of these problems? thanks in advance!
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i have a question. currently in my ORPG map every time a hero dies, there is a brief lag spike, before they are instantly revived. Im not sure what the problem is, but i asssume it's becuase of the trigger i have that returns the heroes EXP to him. i have a behavior that applies a EXP effect that gives 1 exp point, and i stack the buff x number of times to equal the heroes EXP before he died. once the hero reaches a level higher than 10 the lag increases exponentially when they die and respawn, taking up to 5 seconds or more for the lag to clear, and the hero to respawn. i also get a trigger error for a random trigger every time the hero respawns, (ive tried turning off the triggers that return the error, but then it just picks a different one) will this method help solve either of these problems? thanks in advance!