I am also working on a populous map. (The Beginning up on NA and EU)
I have the units and spells and ui set but I am stuck using "regular" maps with normal terrain / cliffs. Does anyone know of a way to have units pathing AI avoid water, but still able to be knocked into the water by my spells force effects?
I was thinking perhaps the only way is to have a custom unit that has a 1x1 footprint and use a trigger to "fill" any under-water squares on the map with it. This could be updated as the terrain is deformed. You would need a way for the units to recognize the footprint and avoid walking over it, but still able to move over it. Perhaps using come collision trick like having the unit be a forcefield and then unchecking the forcefield collision box on the unit.
Is there any way to get pathing blockers working?
I am also working on a populous map. (The Beginning up on NA and EU)
I have the units and spells and ui set but I am stuck using "regular" maps with normal terrain / cliffs. Does anyone know of a way to have units pathing AI avoid water, but still able to be knocked into the water by my spells force effects?
I was thinking perhaps the only way is to have a custom unit that has a 1x1 footprint and use a trigger to "fill" any under-water squares on the map with it. This could be updated as the terrain is deformed. You would need a way for the units to recognize the footprint and avoid walking over it, but still able to move over it. Perhaps using come collision trick like having the unit be a forcefield and then unchecking the forcefield collision box on the unit.