This was the direction I was aiming in for my design, but every time I think about it I keep coming back to the problem of eventually having people only playing the higher end maps, snuffing out any chance for new people to get a start up so If i do take the route of just having a map be a section of the game and people picking and choosing what they play I will need to find a sweet spot of how much content is in a map to make it playable for a large percentage of players. Right now the actual challenge will be to create my own encryption methods for the data that will be going from map to map. The banks unfortunately only put the data into an XML file, without putting in any safeguards against tampering, so all data that will be stored will have to be scrambled.
Well, you could put important features like the auction house, pvp zones, professions in the main map only.
Yes I plan to work towards creating the full experience, I don't expect to make instances per say, but there will be world bosses with their own fights.
Joining a game is like joining an instance, so dungeon instances inside the main map aren't needed.
Maps dedicated to certain things or tiers of content might be a good idea. For example, you create a dungeon map for higher level characters that people can host a game of. When they join it loads their world of starcraft profile and their characters are loaded into the new map. That way people can start a B.net game like " WOS - Dungeon map name lvl 10+" " WOS - PvP Arena " " WOS - Normal enviroment " This is more battle.net friendly.
Well, you could put important features like the auction house, pvp zones, professions in the main map only.
@dra6o0n: Go
Wow really?
Joining a game is like joining an instance, so dungeon instances inside the main map aren't needed.
Maps dedicated to certain things or tiers of content might be a good idea. For example, you create a dungeon map for higher level characters that people can host a game of. When they join it loads their world of starcraft profile and their characters are loaded into the new map. That way people can start a B.net game like " WOS - Dungeon map name lvl 10+" " WOS - PvP Arena " " WOS - Normal enviroment " This is more battle.net friendly.
Sadly there are limited player slots, So it will feel like diablo when joining a game.
The feature to link maps together will allow you to make massive amounts of content / expansions though so that's cool =D.
Do you plan to make scripted boss encounters?