Over the past couple of days, especially on HiveWorkshop I have seen an obscene amount of Starcraft ORPG's emerge, every one looking eerily similar to the last, my project has fallen under the same description and I have lost all enthusiasm in continuing it with so much of the same being made by talented individuals in other communities, I will be releasing what I have so far of my project for public consumption with hopes of people learning, and not just slapping their name on things already built. I will be working on a new original project that will hopefully push boundaries in a more creative manner. Enjoy Guys, give credit where credit is due if you use my stuff! :)
Really? Did you NOT expect a ton of MMO-like RPGs to be created with the Galaxy Editor? If anything, I'd recruit those other ORPG mappers to join this project. This one has MUCH better ideas and is more thought-out then the stuff I've seen over at Hive Workshop. Heck, it might be a good idea for you to lend help to another RPG map maker trying to make something similar to this.
Wow ... I was hoping someone would want to make such a project :D
I'd like to see how an inventory system would work ...
Terran:
- A Soldier class would have a slot for different Light or Powered Combat Armor (be it any of the CMC armor suits, like the CMC-300 or any of the other models) along with weapon slots.
- A Ghost class wouldn't be able to wear Powered Combat Suits like the Soldier class, but would be able to wield lots of Ghost-only gadgets.
- Engineers wouldn't have much in the way of personal armor (possibly stuff like the CMC Light Combat Armor that Light Infantry in Starcraft: Ghost would've worn), but would be able to, like you said, get different vehicles, and also customize them with parts and weapons.
- Maybe also some kind of Medic class, being able to wear Powered Combat Armor like the Soldier, but not many weapon choices (a Medic tree could be created for the Soldier class though)
Zerg
- An Infested class to represent an Infested Terran hero would probably have access to gear similar to a Soldier, but also some Zergy evolution parts.
- I'm not really sure how Zerg hero units should work aside from an Infested Terran class. They probably shouldn't have much in the way of an inventory, unless they can receive body parts from fallen victims. I think some kind of Zerg class that could shift into different forms based on victims its killed is more Zerg-y, but I wanted to focus on inventory in this post and not classes right now. Save that for another post :P
Protoss
- Pretty much all classes would have access to Psionically-powered armor. Zealots (and possibly High Templar, but not as much as the Zealot) would get access to some heavy stuff, while a Dark Templar would get lower-end gear. I do think some classes like the Zealot could be able to take on a Dragoon/Immortal form upon death (following lore) and be able to get parts slots for these cyborg-forms (similar to pilots). How a cyborg-system could work I'm not sure.
I would really like to see inventory worked in a possible next video. By the way is it possible for certain armors/weapons on the models themselves change with certain equipped items? Or could at least certain parts of one model (like a Warp Blade of a Dark Templar) be grafted onto another model (like a Zealot). It was possible in Warcraft 3, but it was VERY challenging I heard and equippable armor never came out looking good in Warcraft 3 with such a feature imo :(
I have yet to see a downloadable SC2 map with an inventory system, much less one where models of inventory items would appear on the character with the items. You could be the first ;)
Really? Did you NOT expect a ton of MMO-like RPGs to be created with the Galaxy Editor? If anything, I'd recruit those other ORPG mappers to join this project. This one has MUCH better ideas and is more thought-out then the stuff I've seen over at Hive Workshop. Heck, it might be a good idea for you to lend help to another RPG map maker trying to make something similar to this.
Wow ... I was hoping someone would want to make such a project :D
I'd like to see how an inventory system would work ...
Terran: - A Soldier class would have a slot for different Light or Powered Combat Armor (be it any of the CMC armor suits, like the CMC-300 or any of the other models) along with weapon slots. - A Ghost class wouldn't be able to wear Powered Combat Suits like the Soldier class, but would be able to wield lots of Ghost-only gadgets. - Engineers wouldn't have much in the way of personal armor (possibly stuff like the CMC Light Combat Armor that Light Infantry in Starcraft: Ghost would've worn), but would be able to, like you said, get different vehicles, and also customize them with parts and weapons. - Maybe also some kind of Medic class, being able to wear Powered Combat Armor like the Soldier, but not many weapon choices (a Medic tree could be created for the Soldier class though)
Zerg - An Infested class to represent an Infested Terran hero would probably have access to gear similar to a Soldier, but also some Zergy evolution parts. - I'm not really sure how Zerg hero units should work aside from an Infested Terran class. They probably shouldn't have much in the way of an inventory, unless they can receive body parts from fallen victims. I think some kind of Zerg class that could shift into different forms based on victims its killed is more Zerg-y, but I wanted to focus on inventory in this post and not classes right now. Save that for another post :P
Protoss - Pretty much all classes would have access to Psionically-powered armor. Zealots (and possibly High Templar, but not as much as the Zealot) would get access to some heavy stuff, while a Dark Templar would get lower-end gear. I do think some classes like the Zealot could be able to take on a Dragoon/Immortal form upon death (following lore) and be able to get parts slots for these cyborg-forms (similar to pilots). How a cyborg-system could work I'm not sure.
I would really like to see inventory worked in a possible next video. By the way is it possible for certain armors/weapons on the models themselves change with certain equipped items? Or could at least certain parts of one model (like a Warp Blade of a Dark Templar) be grafted onto another model (like a Zealot). It was possible in Warcraft 3, but it was VERY challenging I heard and equippable armor never came out looking good in Warcraft 3 with such a feature imo :(
I have yet to see a downloadable SC2 map with an inventory system, much less one where models of inventory items would appear on the character with the items. You could be the first ;)