hm ok, but thats still no reason for using a fixed index.
if there are different classes you can just check what class the player plays when he clicks the mouse and run the correct trigger. dont really see connection there.
the second if in the first trigger is sensless.
the movementspeed can be increased by triggers, too.
also: is the trigger only for player 1 or why do u use a fixed array index? :)
@Bounty_98: Go
hm ok, but thats still no reason for using a fixed index.
if there are different classes you can just check what class the player plays when he clicks the mouse and run the correct trigger. dont really see connection there.
the second if in the first trigger is sensless.
the movementspeed can be increased by triggers, too.
also: is the trigger only for player 1 or why do u use a fixed array index? :)
greez