Thanks in advance for any help.In reply to Ardnived:
Hi there Mapster,
I realise that I'm coming far, far after the last message of this topic, but I would like to re-iterate on this. Because I find myself in a position, where I want to have the decal change for the players in a game, but I need for the proper swap to use triggers to ultimately "find" the correct [picked] player, because they are not pre-defined. The decal swap must then affect all associated unit and buildings for that player built, and yet to be built.
How should I then use this actor message? is it a one-shot action that swaps a decal for just one specified target or can I also assign a player in general? and how should I make it so that not just everything currently on the field changes, but also all future built stuff?
Thanks in advance for any help.In reply to Ardnived:
Because I find myself in a position, where I want to have the decal change for the players in a game, but I need for the proper swap to use triggers to ultimately "find" the correct [picked] player, because they are not pre-defined.
The decal swap must then affect all associated unit and buildings for that player built, and yet to be built.
Custom Campaign Initiative