Clicking on the circle is better than using a worker to select the units. I prefer this design choice you have made. Traditional is not always better. Sometimes it's good to innovate so props to you.
The primary issue you need to fix is the reaper glitch. If a reaper is jumping up or down a ledge when it is killed then the player who had his reaper die can no longer spawn...
Some secondary issues:
Why is the map so small? While it is possible to come back from the following, it is made more difficult than it should be: The first team to get 2000 gets siege tanks and hydras. Camp the siege tanks on a ledge on the opponent's side and then guard them with hydras. The other team's units will take heavy damage whenever they try to spawn. The way to counter this normally would be to spawn a raven and then fly it to the ledge and drop a turret next to the tanks, but if the tanks are guarded by hydras this is very difficult.
I don't know if this next point is actually bad. It may just be different. I suppose it's like denying in DotA. In this map you can TK. This means that there is no frantic rush for the sacrificer like there is in the SC1 map. Instead players just have their teammates kill them when their unit has low life. I guess this could just mean that this map requires a different strategy then the old map. Maybe you should have a poll and ask people what they prefer: TK to sacrifice or a sacrifice beacon like in SC1.
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These issues aside, this is a good map with potential to be great. Please update! =D
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Clicking on the circle is better than using a worker to select the units. I prefer this design choice you have made. Traditional is not always better. Sometimes it's good to innovate so props to you.
The primary issue you need to fix is the reaper glitch. If a reaper is jumping up or down a ledge when it is killed then the player who had his reaper die can no longer spawn...
Some secondary issues:
Why is the map so small? While it is possible to come back from the following, it is made more difficult than it should be: The first team to get 2000 gets siege tanks and hydras. Camp the siege tanks on a ledge on the opponent's side and then guard them with hydras. The other team's units will take heavy damage whenever they try to spawn. The way to counter this normally would be to spawn a raven and then fly it to the ledge and drop a turret next to the tanks, but if the tanks are guarded by hydras this is very difficult.
I don't know if this next point is actually bad. It may just be different. I suppose it's like denying in DotA. In this map you can TK. This means that there is no frantic rush for the sacrificer like there is in the SC1 map. Instead players just have their teammates kill them when their unit has low life. I guess this could just mean that this map requires a different strategy then the old map. Maybe you should have a poll and ask people what they prefer: TK to sacrifice or a sacrifice beacon like in SC1.
__
These issues aside, this is a good map with potential to be great. Please update! =D