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Ok so for 1 this is how I would do it.
First you need a variable(intergar) that starts out at 0 by default, call it player#Kills
Then for adding kills you need this trigger
Kills Events Unit - Any Unit dies Local Variables Conditions (Owner of (Attacking Unit)) == 1 Actions Variable - Set player1Kills = (player1Kills + 1)
and then for the sacrifice use this trigger
Sacrifice Events Unit - Any Unit uses Sacrifice at Generic1 - Any stage (Ignore shared abilities) Local Variables Conditions player1Kills >= 5 (Owner of (Triggering unit)) == 1 Actions Variable - Set player1Kills = (player1Kills - 5) Unit - Kill (Triggering unit)
For 2&3 just make your own unit to replace the civs. Like a marine or zergling with no attack.
Ok so for 1 this is how I would do it.
First you need a variable(intergar) that starts out at 0 by default, call it player#Kills
Then for adding kills you need this trigger
and then for the sacrifice use this trigger
For 2&3 just make your own unit to replace the civs. Like a marine or zergling with no attack.