I'm trying to oppose a supply limit on one controllable race while playing as another race, not just build units via another player. Like the BW mission where you can build a certain amount of dark templar. My ideal scenario would have been two separate supply icons. But I'll mess around with the "Unit State: Uses Supply" instead. Thx for letting me know about that.
4) Is there a way to have separate supply for races like in the last vanilla SC mission? I want the player to be able to build a limited supply of protoss units, as opposed to being able to warp in more units whenever he builds more overlords.
Does anybody know how to make sound "stackable," if you will? Everytime you play the sound sound again before another instance of it is over, it just restarts. It's like there's only one sound channel.
1) I've got a Jim Raynor hero unit. I don't want him to randomly turn another direction. I've turned off his fidget state. He still moves. What do I do.
2) I want to get rid of the tech patterns and equations that come with the mothership vortex model (which makes absolutely no sense, but I digress). I went through the typical texture-select-by-id process, no errors come up, but no matter what texture I pick, it won't change. After that, I created a new actor & model for the vortex, and still nothing.