Alright, back to my sound question. How do you play the same sound through the "play sound at point" trigger without the sound resetting? Here's an example of what I mean.
Anybody know what's up with the change portrait border trigger? It gives you an error that it doesn't accept strings? Does it just not work or something?
I'm trying to oppose a supply limit on one controllable race while playing as another race, not just build units via another player. Like the BW mission where you can build a certain amount of dark templar. My ideal scenario would have been two separate supply icons. But I'll mess around with the "Unit State: Uses Supply" instead. Thx for letting me know about that.
4) Is there a way to have separate supply for races like in the last vanilla SC mission? I want the player to be able to build a limited supply of protoss units, as opposed to being able to warp in more units whenever he builds more overlords.
Does anybody know how to make sound "stackable," if you will? Everytime you play the sound sound again before another instance of it is over, it just restarts. It's like there's only one sound channel.
So you altered the fidget chance to 0 under the Units data type?
That solved my problem thx. I had to change everything though, not just the chance (turn radius, etc.) I originally did it with triggers.
Quote:
Some textures can be very fussy and need the full name in both the trigger on substring and prefix fields and sometimes a full slot definition (eg. main.emissive) to work.
1) I've got a Jim Raynor hero unit. I don't want him to randomly turn another direction. I've turned off his fidget state. He still moves. What do I do.
2) I want to get rid of the tech patterns and equations that come with the mothership vortex model (which makes absolutely no sense, but I digress). I went through the typical texture-select-by-id process, no errors come up, but no matter what texture I pick, it won't change. After that, I created a new actor & model for the vortex, and still nothing.
Alright, back to my sound question. How do you play the same sound through the "play sound at point" trigger without the sound resetting? Here's an example of what I mean.
SC2:
http://sclegacy.com/_staff/gradius/SC2.mp3
What's supposed to happen:
http://sclegacy.com/_staff/gradius/reality.mp3
Can't create realistic cinematics in this game if you can only play one instance of a sound at a time. <_<
Anybody know what's up with the change portrait border trigger? It gives you an error that it doesn't accept strings? Does it just not work or something?
I'm trying to oppose a supply limit on one controllable race while playing as another race, not just build units via another player. Like the BW mission where you can build a certain amount of dark templar. My ideal scenario would have been two separate supply icons. But I'll mess around with the "Unit State: Uses Supply" instead. Thx for letting me know about that.
Already did it. I don't think it works with a non-human player.
Tried that. Says "you can't spend the other player's resources" even after I enabled resource sharing. :/
Thank you Dr. Evil.
4) Is there a way to have separate supply for races like in the last vanilla SC mission? I want the player to be able to build a limited supply of protoss units, as opposed to being able to warp in more units whenever he builds more overlords.
Does anybody know how to make sound "stackable," if you will? Everytime you play the sound sound again before another instance of it is over, it just restarts. It's like there's only one sound channel.
3) Is there any way to change the default facing of a unit? Tychus is pointed to the side instead of the front because he's carrying a huge gun.
That solved my problem thx. I had to change everything though, not just the chance (turn radius, etc.) I originally did it with triggers.
Still doesn't work. Here's a map. =/
1) I've got a Jim Raynor hero unit. I don't want him to randomly turn another direction. I've turned off his fidget state. He still moves. What do I do.
2) I want to get rid of the tech patterns and equations that come with the mothership vortex model (which makes absolutely no sense, but I digress). I went through the typical texture-select-by-id process, no errors come up, but no matter what texture I pick, it won't change. After that, I created a new actor & model for the vortex, and still nothing.