Use a SOp (Explicit Rotation) to turn it. For dynamic turning use the SOp (Forward Vector) method to follow a scale changing hidden marine overhead attachment.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So you altered the fidget chance to 0 under the Units data type?
Some textures can be very fussy and need the full name in both the trigger on substring and prefix fields and sometimes a full slot definition (eg. main.emissive) to work.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Use a SOp (Explicit Rotation) to turn it. For dynamic turning use the SOp (Forward Vector) method to follow a scale changing hidden marine overhead attachment.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So you altered the fidget chance to 0 under the Units data type?
Some textures can be very fussy and need the full name in both the trigger on substring and prefix fields and sometimes a full slot definition (eg. main.emissive) to work.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg