These are pieces of the Apex F starcraft 2 campaign script, cobbled together and cut up for brevity. The project is dead, so the script is being used as a practice starting point for Apex H. The dialogue is both exceptionally politically correct and at times mature in subject manner. In short, if you get easily butthurt, I recommend avoiding it. There are more recordings than these I'll upload later in time.
Many names come from community members that were turned into characters for the campaign.
For those of you that occasionally send me questions regarding requests, I only start to consider requests for projects that are complete (as in actually complete, ergo not 99% of the stuff on b.ent) or are demonstrably near-complete (gameplay videos showing all your finished, custom assets and voice acting are a good start). I don't have a means to accept monetary payment, so that's never on the table. Otherwise I only consider requests for people I know from other communities.
After a very long period of inactivity I am starting to practice and warm up.
Here's a "dirty" test, with some crackling and other stuff I wouldn't normally have if I bothered to set up my "production" environment (that I used for Retribution's production takes).
My speech in general is somewhat odd despite my experience (I don't talk regularly, and most of my voice acting has been for unit responses and not full-fledged dialogue). When you add effects into it, it adds many levels of complication that can be hard to predict.
Your comments are fairly important, because most people who are a part of my audience have trained ears and this sort of stuff doesn't phase them at all. Only a few expressed difficulty with the edited voices, namely those using laptop speakers. So, it helps offer some further insight into trouble points I can address in future productions.
wimpy = Would-be. Confusion regarding some of the lines was expected with that voice, which is alright. (e/ for the Pride in particular I wasn't able to achieve what I wanted with it, so it's fairly messy as a result. There's a variant with no layer here - https://soundcloud.com/iskatumesk/pride-4c-black-sun-retribution )
The pauses in the first speech are because it was originally timed to music I chose not to put on the demo. It's from a radioplay.
Again, mostly experiments, nothing serious. You can tell the recording quality is a bit weird, and I can generally do better static effects (I was trying to do it in a different, non-audio tool, and it didn't turn out so well).
Some demos and stuff, usually of practice material. Most of them are pretty old by now. For the videos, check out their descriptions for dating and such extra details. I don't do recreations of existing voices (e.g. I don't do Blizzard voices), I target practice specific types of voices for my own projects and keep refining those archetypes until I reach satisfactory areas.
I have a huge amount of voice acting experience (17 years-ish) and over a decade of self-taught audio engineering experience. However, I am also etremely antisocial and don't talk to people in everyday life. Therefore, my general speech is actually very weak. You'll see in some of my dialogue that I either mix up words or stumble over words, so I tend to take a huge amount of takes for actual production. Only during Salvation (2011) did I begin getting major dialogue experience (and not just unit responses e.g. units in starcraft). It is an ongoing project to hone my acting capabilities for my final project - a feature-length independent movie in 2014.
I also do sound effect engineering, some of which have been previously released. I write all of my own script, but I typically don't voice act with script - I just walk in with an idea of what I want, embrace the character, and let go. That will change in Retribution (and much of Apex's voices are partially scripted).
I use Audition 1.5 almost exclusively for all audio work with a bunch of directX and VST plugins.
Fairly cheap and somewhat quick one-shot practice for a conceptual private Sc2 campaign. There is background noise in these since I wasn't particularly caring about recording quality in practice. Dialogue was all done on the fly.
Very cheap and quick voices, basically a one-shot practice run. A small portion of the dialogue is scripted, the rest is on the fly.
Voice of The Great Destroyer for Armageddon Onslaught. Very old, crappy mic, and butchered encode quality. Still a decent combat voice for a unit in brood war, though most of the voice got masked by all the explosions going on. Only a small portion of these were actually used in the mod.
A bunch of rejected material and some production material for Salvation, circa 2011 and a bit earlier recorded with both old mic and new mic. A lot of this is not very good, but some is decent.
I will consider voice acting for your project if it is demonstrably nearly completed or already fully released, and is non-profit, regardless of game or platform. Send me a PM or e-mail with commentated videos of your project and a letter detailing why I should involve myself.
lol I made a post on mapster xD
some trash from earlier this year. I don't do VA anymore though, other than a one-shot dry run every x months, so it's just that - random trash.
https://soundcloud.com/iskatumesk/tech-doc-malash-test https://soundcloud.com/iskatumesk/cpga-lord-of-the-cranks https://soundcloud.com/iskatumesk/acro-t-new
blazeit
https://soundcloud.com/iskatumesk/apexrn-mission1
I ran a quick no-retakes practice jog through some scrapped mission dialogue for Apex RN. Here is mission 1.
Further practice.
These are pieces of the Apex F starcraft 2 campaign script, cobbled together and cut up for brevity. The project is dead, so the script is being used as a practice starting point for Apex H. The dialogue is both exceptionally politically correct and at times mature in subject manner. In short, if you get easily butthurt, I recommend avoiding it. There are more recordings than these I'll upload later in time.
Many names come from community members that were turned into characters for the campaign.
https://soundcloud.com/iskatumesk/apexf-practice-blackking-2
https://soundcloud.com/iskatumesk/apexf-practice-narrator3x00
https://soundcloud.com/iskatumesk/apexf-practice-larry-darkprimus
https://soundcloud.com/iskatumesk/apexf-koladheem
For those of you that occasionally send me questions regarding requests, I only start to consider requests for projects that are complete (as in actually complete, ergo not 99% of the stuff on b.ent) or are demonstrably near-complete (gameplay videos showing all your finished, custom assets and voice acting are a good start). I don't have a means to accept monetary payment, so that's never on the table. Otherwise I only consider requests for people I know from other communities.
/edit
Also a dramatic reading of a TL blog post.
http://www.gameproc.com/meskstuff/deepthroatgazelle/teenliquidTHEREVENGE.mp3
/edit 2
A look at Acromagnus, who was the primary Protoss advisor in two segments.
https://soundcloud.com/iskatumesk/apexf-practice-acromagnus-2
Continuation of practice.
https://soundcloud.com/iskatumesk/apexh-vazaeltestnew
After a very long period of inactivity I am starting to practice and warm up.
Here's a "dirty" test, with some crackling and other stuff I wouldn't normally have if I bothered to set up my "production" environment (that I used for Retribution's production takes).
https://soundcloud.com/iskatumesk/nakest-form2-test-dirty
My speech in general is somewhat odd despite my experience (I don't talk regularly, and most of my voice acting has been for unit responses and not full-fledged dialogue). When you add effects into it, it adds many levels of complication that can be hard to predict.
Your comments are fairly important, because most people who are a part of my audience have trained ears and this sort of stuff doesn't phase them at all. Only a few expressed difficulty with the edited voices, namely those using laptop speakers. So, it helps offer some further insight into trouble points I can address in future productions.
wimpy = Would-be. Confusion regarding some of the lines was expected with that voice, which is alright. (e/ for the Pride in particular I wasn't able to achieve what I wanted with it, so it's fairly messy as a result. There's a variant with no layer here - https://soundcloud.com/iskatumesk/pride-4c-black-sun-retribution )
The pauses in the first speech are because it was originally timed to music I chose not to put on the demo. It's from a radioplay.
From Retribution.
https://soundcloud.com/iskatumesk/black-sun-retribution-adjak
https://soundcloud.com/iskatumesk/black-sun-retribution-pride-final
Another quick experiment.
https://soundcloud.com/iskatumesk/machinegod-test1-apex-f
/edit
this too.
https://soundcloud.com/iskatumesk/warp-ray-conceptual-test-1-apex-f
https://soundcloud.com/iskatumesk/vazzkkaleegh-test-1-apex-f
Quicker, dirtier, and hopefully the beginning of re-learning how to do audio stuff again.
lolbump
Here's some crap from Retribution..
Again, mostly experiments, nothing serious. You can tell the recording quality is a bit weird, and I can generally do better static effects (I was trying to do it in a different, non-audio tool, and it didn't turn out so well).
https://soundcloud.com/iskatumesk/ret-record-practice-1
Yeah, I haven't actually done hardly any VA for like 2-3 years. That might change if my current private project goes places.
He was basically going to be your mission adviser.
Some demos and stuff, usually of practice material. Most of them are pretty old by now. For the videos, check out their descriptions for dating and such extra details. I don't do recreations of existing voices (e.g. I don't do Blizzard voices), I target practice specific types of voices for my own projects and keep refining those archetypes until I reach satisfactory areas.
I have a huge amount of voice acting experience (17 years-ish) and over a decade of self-taught audio engineering experience. However, I am also etremely antisocial and don't talk to people in everyday life. Therefore, my general speech is actually very weak. You'll see in some of my dialogue that I either mix up words or stumble over words, so I tend to take a huge amount of takes for actual production. Only during Salvation (2011) did I begin getting major dialogue experience (and not just unit responses e.g. units in starcraft). It is an ongoing project to hone my acting capabilities for my final project - a feature-length independent movie in 2014.
I also do sound effect engineering, some of which have been previously released. I write all of my own script, but I typically don't voice act with script - I just walk in with an idea of what I want, embrace the character, and let go. That will change in Retribution (and much of Apex's voices are partially scripted).
I use Audition 1.5 almost exclusively for all audio work with a bunch of directX and VST plugins.
Fairly cheap and somewhat quick one-shot practice for a conceptual private Sc2 campaign. There is background noise in these since I wasn't particularly caring about recording quality in practice. Dialogue was all done on the fly.
Very cheap and quick voices, basically a one-shot practice run. A small portion of the dialogue is scripted, the rest is on the fly.
Voice of The Great Destroyer for Armageddon Onslaught. Very old, crappy mic, and butchered encode quality. Still a decent combat voice for a unit in brood war, though most of the voice got masked by all the explosions going on. Only a small portion of these were actually used in the mod.
A bunch of rejected material and some production material for Salvation, circa 2011 and a bit earlier recorded with both old mic and new mic. A lot of this is not very good, but some is decent.
I will consider voice acting for your project if it is demonstrably nearly completed or already fully released, and is non-profit, regardless of game or platform. Send me a PM or e-mail with commentated videos of your project and a letter detailing why I should involve myself.