Some random songs I produced using some freebie loops from Acoustica Mixcraft. Terms and condition says that if I have a legit license for the DAW, I have full permission to use anything in it and do whatever I want with them, even put my name on it. So I did. :P
Decided to redo my moloch take from AC. I made this one as a before and after thing. The first part is just my normal voice with no edits aside from slicing them close and such. Then a beep. Then a second part where filters are applied to my voice.
Really had to get upclose to the mic for it to pick up whispers.
String, all your stuff is amazing. How do you get your samples to be so clean? Do you have access to a studio?
Not at all! I just a Samson C01U USB Condenser microphone, and a little bit of processing. I'm not even sure if the room I'm recording in is a suitable place as it doesn't have those fancy cusions you'd see in a proper studio. I have a wooden bed with no cushion, concrete walls with cabinets fused against it that contains nothing, basically a college dormitory but not in college. :P
My workflow for every recording I do is this:
Wait 10 seconds for background noise sampling
Talk, Stop recording
Sample that 10 seconds of background noise
Manual Treble Equalization on sibilants
Sample audible dithering noise for reduction
Manual Noise Cleanup
As for what Manual Noise Cleanup exactly means, I basically, I zoom in, alternate between spectral imagery and waveform imagery, and generate silence on every single thing that makes a hissing noise that the two instances of noise reduction might have missed. The first and second noise reduction had taken care of most of the work so its not as time consuming as you'd expect. Just the little bits of hiss here and there that didn't match up with the noise sample.
It usually takes me 5 minutes to do all those things after recording thanks to shortcut keys.
Also, if its anything to consider, I record really close to the mic but have its recording volume at around 70 - 80% so even if I scream, it would clip or distort.
Or if I'm feeling super lazy, I just throw the recording into FL Studio, pop in a limiter and set the limiter as a noise gate. It usually gets rid of all the noise for those quick recordings.
Did a dragon character for some indie game. Just a bunch of gibberish with lots of pronunciations taken from TES dragonspeak. Not entirely sure about the legality of that but the team reassured me. Also not entirely sure what it means but I'm supposed to be a very old sagey dragon.
Here's something substantial. I'm trying to make a soundtrack for this game but I'm short on ideas. Its supposed to be industrial with lots of heavy digitized percussion and some samples of metal clanging. Maybe you guys can give me an idea on how to progress in the song.
I'm curious as to your hardware setup such a microphone and anything else for recording. Does it take a lot of expensive stuff to capture good audio?
Well, I own a condenser mic but that's pretty much it. You can make do with a dynamic or a lavalier mic but it takes extra time to get rid of the noise and do post production. The reason why I have a condenser mic is just that. To lessen post production time. But ultimately, so long as you have a good sounding mic, you're good to go. Programs come free and I think you and I know where those come from. ;3
Hello! I'm StringStorm. I'm a voice actor, sound designer, and a musician. I'll be dumping some of my voice work, sound effects, or music for you guys to give a listen, comment on them or maybe use in your projects. Maybe you'll like it and consider having me onboard your project or something.
Anywho, here's a voice filter sample I did a month ago:
Here's an attempt to improve my trailer-ish voice:
Here's a personal favorite. Its the dragoon from SCBW!