Before I begin here is an example of Zerg voice editing I did.
You'll need some sort of professional software to do this. I used mostly Waves plugins. The bulk of getting to sound that was is Ultra Pitch. You basically just split the voice into several pitches. I also think I added some subtle flange into there to give the vocals some movement. Other things include EQ, delay, reverb, and compression on the vocals to even out the dynamic range and give it a sence of space. Delay because outdoors your voice bounces off objects more harsh, and reverb because it gives it some stereo width and even outdorrs has some reverb because like I said, sounds bounces off of objects around you.
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@FunBotan: Go
Before I begin here is an example of Zerg voice editing I did.
You'll need some sort of professional software to do this. I used mostly Waves plugins. The bulk of getting to sound that was is Ultra Pitch. You basically just split the voice into several pitches. I also think I added some subtle flange into there to give the vocals some movement. Other things include EQ, delay, reverb, and compression on the vocals to even out the dynamic range and give it a sence of space. Delay because outdoors your voice bounces off objects more harsh, and reverb because it gives it some stereo width and even outdorrs has some reverb because like I said, sounds bounces off of objects around you.