You have your data editor set to view everything in Raw Data mode, hence why you don't "see" it. Revert back to normal format so things are less confusing (the shortcut key is Ctrl+D).
In any case, in raw form the field is Sound: CActorUnit_SoundArray +.
There's two ways of getting the Medivac to play its Attack VO:
1. Give the Medivac a Weapon and then change its default Scan Move command card ability into Attack instead.
OR
2. Find the Medivac's actor and then goto the Sound: Sounds+ field. Swap Medivac_Yes value under the 'Yes' field to Medivac_Attack.
If you want to add the Medivac's Pissed sounds as well, you'll need to bring up the Sound module and find the Medivac_Attack sound. Add the Medivac_Pissed VO quotes in the Sound: Sound Assets+ field.
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You have your data editor set to view everything in Raw Data mode, hence why you don't "see" it. Revert back to normal format so things are less confusing (the shortcut key is Ctrl+D).
In any case, in raw form the field is Sound: CActorUnit_SoundArray +.
There's two ways of getting the Medivac to play its Attack VO:
1. Give the Medivac a Weapon and then change its default Scan Move command card ability into Attack instead.
OR
2. Find the Medivac's actor and then goto the Sound: Sounds+ field. Swap Medivac_Yes value under the 'Yes' field to Medivac_Attack.
If you want to add the Medivac's Pissed sounds as well, you'll need to bring up the Sound module and find the Medivac_Attack sound. Add the Medivac_Pissed VO quotes in the Sound: Sound Assets+ field.