Give us some kind of hashing function for all objects. Even World Editor had this (in the form of a bug...but when they patched it out they were nice enough to provide a replacement API), and lots of maps/systems relied on it. So why should sc2 mappers miss out? At this point I don't even care if it generates one-to-one hashcodes (though it would be really nice if it did).
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Give us some kind of hashing function for all objects. Even World Editor had this (in the form of a bug...but when they patched it out they were nice enough to provide a replacement API), and lots of maps/systems relied on it. So why should sc2 mappers miss out? At this point I don't even care if it generates one-to-one hashcodes (though it would be really nice if it did).