Player leaves game trigger event is CURRENTLY not triggered on disconnects and quits. Right now it only factors in defeats/ties/victories, not disconnects/quits. (note: we can detect when a player hits the quit button; but still this leaves disconnect up for grabs)
Items that are NOT checked to drop on death, still do drop on death regardless.
Screen buttons shown for certain players only? Right now it's automatically displayed for everyone.
Placing a terrain-object will modify nearby cliffs/terrain. However, when you ctrl+z, it doesn't fix the terrain that was auto-changed. You have to reload or redraw the cliffs.
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Player leaves game trigger event is CURRENTLY not triggered on disconnects and quits. Right now it only factors in defeats/ties/victories, not disconnects/quits. (note: we can detect when a player hits the quit button; but still this leaves disconnect up for grabs)
Items that are NOT checked to drop on death, still do drop on death regardless.
Screen buttons shown for certain players only? Right now it's automatically displayed for everyone.
Placing a terrain-object will modify nearby cliffs/terrain. However, when you ctrl+z, it doesn't fix the terrain that was auto-changed. You have to reload or redraw the cliffs.