Movement is a pain in the butt. Mostly because it is set up by storing 4 variables PER player wich corespond to what buttons he is holding .So each movement trigger must be set up to use the variables corresponding to the player it is controlling.
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AWESOME IDEA!!
So you know when you are duplicating very very long, boring, repetitive triggers over and over for each player. Like, for example, the WASD movement trigger.
YOu should be able to select all of those actions and choose an option called"convert". This will change all instances of X to Y. For exaple, you can say, replace all instances of "player 1" in this trigger with "player 2". And instantly your trigger is done. How awesome and helpful that would be.... Anybody agree?
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Unfortunately, with the power of the new editor comes complexity. Im torn, because I love the new power the data editor has, but it Is tricky for m, and I have been using wc3 editor for years. The editor would be really confusing to newbies.
IDEA 1
It would be alot of work on blizzards part, but they could add in a nice help feature, where you ctrl click on something and it has a pop up that explains that thing. Ex.. Oh I wonder how this abiliy works? Click...This ablity works by having etc etc...
MY IDEA #2-
And (this will never happen but it would be nice), A simple mode. What I mean is, there is a check box under "file" you un-check it, and BAM the editor is in "simple" mode. This mode removes alot of the harder aspects from the data editor, only providing you with the bare minimum, like behaviors, models, units, actors, abilities, and effects.When you create a new ability, for example, it asks what kind of ability. Like, instant effect, missle that does not lock onto targets, area of effect, instant effect on target, etc. That way noobs could figure it out with ease.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
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Movement is a pain in the butt. Mostly because it is set up by storing 4 variables PER player wich corespond to what buttons he is holding .So each movement trigger must be set up to use the variables corresponding to the player it is controlling.
AWESOME IDEA!!
So you know when you are duplicating very very long, boring, repetitive triggers over and over for each player. Like, for example, the WASD movement trigger.
YOu should be able to select all of those actions and choose an option called"convert". This will change all instances of X to Y. For exaple, you can say, replace all instances of "player 1" in this trigger with "player 2". And instantly your trigger is done. How awesome and helpful that would be.... Anybody agree?
Unfortunately, with the power of the new editor comes complexity. Im torn, because I love the new power the data editor has, but it Is tricky for m, and I have been using wc3 editor for years. The editor would be really confusing to newbies.
IDEA 1
It would be alot of work on blizzards part, but they could add in a nice help feature, where you ctrl click on something and it has a pop up that explains that thing. Ex.. Oh I wonder how this abiliy works? Click...This ablity works by having etc etc...
MY IDEA #2-
And (this will never happen but it would be nice), A simple mode. What I mean is, there is a check box under "file" you un-check it, and BAM the editor is in "simple" mode. This mode removes alot of the harder aspects from the data editor, only providing you with the bare minimum, like behaviors, models, units, actors, abilities, and effects.When you create a new ability, for example, it asks what kind of ability. Like, instant effect, missle that does not lock onto targets, area of effect, instant effect on target, etc. That way noobs could figure it out with ease.