My guess is that if it plays a cutscene in-game and you have an actor in-game with the same actor alias it will cause the actor in the cutscene to switch to the in-game actor. If that's true then you could create cutscenes that change depending on in-game stuff which would be awesome. I'll look into it.
No that doesn't seem to be it. From my experience with it it really just looks up the actor in the editor (unit doesn't need to be placed) and will reference that actor. From what I tried it wouldn't tint the unit based upon it's actor. In fact I got absolutely nothing to change. However I have a feeling I'm missing this field use.
I did however notice that the Unit Link field yielded mild results. At the very least having it reference Marine got it to remove the marine's shield, so I'm thinking that could be useful to play to determine help show say if a person has researched the shield or not and have it display correctly in the cutscene.
For differentiating I'm not sure what you could really do other than tint the model. This is an irritating problem I've been stuck on for quite a while. You could also do something memorable like the below attached picture. Though something like that isn't always possible. I'll keep looking into this kind of thing when I can.
@Bijan641: Go
All I did was have emissive team color one thing and diffuse another. As I said though this'll only work on certain units.
I agree it is annoying not being able to have the same amount of control over the models like you do with actors.
No that doesn't seem to be it. From my experience with it it really just looks up the actor in the editor (unit doesn't need to be placed) and will reference that actor. From what I tried it wouldn't tint the unit based upon it's actor. In fact I got absolutely nothing to change. However I have a feeling I'm missing this field use.
I did however notice that the Unit Link field yielded mild results. At the very least having it reference Marine got it to remove the marine's shield, so I'm thinking that could be useful to play to determine help show say if a person has researched the shield or not and have it display correctly in the cutscene.
For differentiating I'm not sure what you could really do other than tint the model. This is an irritating problem I've been stuck on for quite a while. You could also do something memorable like the below attached picture. Though something like that isn't always possible. I'll keep looking into this kind of thing when I can.