I really wish I could just figure out how to replace a texture so it shows up in the editor. It seems kind of ridiculous that it would be so complicated. I want to be able to draw ranks on their shoulders and draw little designs. If I could use decals in the CE I could work around that.
The alias of an actor to mimic. When this actor is created, it will look up
an actor in the world with the set alias. If it finds one, it will create a new
actor identically matching that actor and use that in the cutscene instead
of the one defined."
What does this mean? I know actors and actor events are used for texture swapping. Is there something to this here?
Sorry, I'm really grasping at straws, but I'm having trouble finding a way to differentiate characters easily and uniquely.
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As always, thanks for the help. I might be able to make use of that for certain cases.
What did you do for that picture?
I really wish I could just figure out how to replace a texture so it shows up in the editor. It seems kind of ridiculous that it would be so complicated. I want to be able to draw ranks on their shoulders and draw little designs. If I could use decals in the CE I could work around that.
From Blizzard's CE Handbook pdf -
"Actor Alias:
The alias of an actor to mimic. When this actor is created, it will look up an actor in the world with the set alias. If it finds one, it will create a new actor identically matching that actor and use that in the cutscene instead of the one defined."
What does this mean? I know actors and actor events are used for texture swapping. Is there something to this here?
Sorry, I'm really grasping at straws, but I'm having trouble finding a way to differentiate characters easily and uniquely.