Look at only works for the highly detailed campaign models, in case you didn't already know. Shouldn't be an issue for any of the ones in your scene though.
Pretty cool, especially for your first one. To expand on what Jack said, use the curve editor to make moving camera shots rest smoothly. Also, a lot of units have a kind of turn animation so you don't need to see them slide along the floor. If you can't fix that, a good rule of thumb is to use good shots to hide turns.
You need to match the scale of the walk animation to the speed of the character a little bit better as well.
I've never tried anything with text like that before, but aside from being a bit quick, it looked very well done.
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Look at only works for the highly detailed campaign models, in case you didn't already know. Shouldn't be an issue for any of the ones in your scene though.
Pretty cool, especially for your first one. To expand on what Jack said, use the curve editor to make moving camera shots rest smoothly. Also, a lot of units have a kind of turn animation so you don't need to see them slide along the floor. If you can't fix that, a good rule of thumb is to use good shots to hide turns.
You need to match the scale of the walk animation to the speed of the character a little bit better as well.
I've never tried anything with text like that before, but aside from being a bit quick, it looked very well done.