Well you can use a hex editor to locate and modify the texture names or of course use 3ds max or blender with a .m3 addon and change the texture paths. But from experience there is no way to change the texture otherwise without the actor message or replacing the texture of everything using that specific texture.
Glad you figured it out. Well the only issue with overriding is that it's for EVERY model. Even the ones outside of the CE. So unless you make a new model with those textures your SOL for now.
Well the death marine model is always black no matter what. The blood was red though. Sounds like computer issues to me. I'm unaware of any way to apply textures in the CE.
@Bijan641: Go
Well you can use a hex editor to locate and modify the texture names or of course use 3ds max or blender with a .m3 addon and change the texture paths. But from experience there is no way to change the texture otherwise without the actor message or replacing the texture of everything using that specific texture.
@Bijan641: Go
What does point to another texture mean?
And yes it's easy but it would overwrite everything using that model. Not the data field either the actual .m3
@Bijan641: Go
Glad you figured it out. Well the only issue with overriding is that it's for EVERY model. Even the ones outside of the CE. So unless you make a new model with those textures your SOL for now.
Not as far as I'm aware as that uses actor events to apply the actual texture. I believe you'd have to overwrite the units textures.
Well the death marine model is always black no matter what. The blood was red though. Sounds like computer issues to me. I'm unaware of any way to apply textures in the CE.
what do you mean the colors?
Nope no issues here. Check your graphics settings.