That's what I was hoping for. It seems like it should be simple to tell a model to grab a specific texture in a data field instead of an actor event (which I've used to create a custom thor). But I need to figure this out if I want to use my thor in the CE.
I don't mind copying the model, changing the texture and uploading a new one, I just don't really know how. I'm going to look into it though.
When you ran my scene, did you notice that the model of the marine turns black, the blood is black as well. The properties don't affect it at all. I'm looking at maybe forcing a texture on it in the data editor but I have so little experience with it. I don't know an easy way to go about this and I'm worried I'll have to do it for every death.
So I am animating a zealot killing three marines. I replace the model with the Marine Death Eviscerate model and aside from some coloration discrepancies, it looks good.
Except when I run the map, I don't see any of the death models. For 2 of them I see black blood spraying, but that's it.
Anyone encounter this issue or have an idea on how to fix it?
@JacktheArcher: Go
I think I will do that, thanks.
You are incredibly helpful. When my main project releases I'm definitely giving you a shoutout in the credits.
That's what I was hoping for. It seems like it should be simple to tell a model to grab a specific texture in a data field instead of an actor event (which I've used to create a custom thor). But I need to figure this out if I want to use my thor in the CE.
I don't mind copying the model, changing the texture and uploading a new one, I just don't really know how. I'm going to look into it though.
So there's no way to copy the unit, and tell it to point to another texture that I import? I feel like that should be really easy.
Ah, I'm such an idiot. Had reduced violence on...
Ah OK. I can duplicate those models and overwrite them. I don't need to make them work in the data editor so long as it works in the CE.
Apparently all the blood is black for me too. I need to figure this out. I've had blood be red before in my other video.
Oh OK. Maybe if I up some settings the blood will be the right color. It's black in-game for some reason.
So can you apply a pre-existing texture to the model and have it work?
Thanks again for all the help.
When you ran my scene, did you notice that the model of the marine turns black, the blood is black as well. The properties don't affect it at all. I'm looking at maybe forcing a texture on it in the data editor but I have so little experience with it. I don't know an easy way to go about this and I'm worried I'll have to do it for every death.
OK, so it actually works now.
On that note, any idea why the colors don't match? Is that normal?
Well that's both relieving and terrifying at the same time. Graphics settings seem a weird fix though.
So I am animating a zealot killing three marines. I replace the model with the Marine Death Eviscerate model and aside from some coloration discrepancies, it looks good.
Except when I run the map, I don't see any of the death models. For 2 of them I see black blood spraying, but that's it.
Anyone encounter this issue or have an idea on how to fix it?
The map file