@nolanstar: Go Yeah. I believe this one will show up later.
@DrSuperEvil: Go When they added the new skins for marauder, roach and stalker, some extra models were added for this version, the placement and warp in effects, but no unit model. So I took the warp in model and made the unit from it.
@DeltaCadimus: Go I totally agree with that. Not only red, but "dark" too. White Umojan lab? Good, black Defenders of Man (or Moebius) lab? Evil. The difference is that blackops can be an exception.
I may be able to accept requests again. But I'll limit them to the ones that can be useful for everybody, like placement models for blizzard's structures and things like that. The easier and faster it is to make the better.
@Veratai: Go It isn't from the old strain, my model was unfinished when I posted. But you guys can be very.... obsessed when talking about how things looked in SC1. Things were redesigned for SC2, so even though there should be differences between SC1 and SC2 ultras they don't need to reflect what the original sprites looked like. Well, that's my opinion, no need to raise pitchforks and torches.
@DrSuperEvil: Go I think those are mandibles for a vertical mouth.
@Kanitala: Go That would make sense. Specially if she used it to visit "Matthew". But the inspiration was Lt Morales' Love Doctor skin from Heroes.
@Zolden: Go LOL, I guess we will have to make it a very cheap flying brothel then.
Here's another work in progress. Patch 3.7 "leaked" a few assets, probably for the last part of covert ops, and when I saw it I had to bring it back to life, or should I say undeath?
I want to release models free of bugs and glitches, but unfortunately it is not possible for some cases. One of them is the Dropship pack. Blender plugin does not support displacement animations like the one used by the Medivac model, so I can't finish it. I ask your help to raise awareness and maybe get Blizzard's attention that the community needs an import feature for their art tools!
Here's a screenshot just to show one of the things I've been working on. But I have a huge list of unfinished models I will share with you later.
@nolanstar: Go Yes, I used the textures from LotV. I have been trying to use existing textures whenever possible to reduce total file size. I know mods with a lot of custom units can get huge.
The death models I uploaded work exactly like the originals used to make them, so a few of them are ragdoll deaths. They are all just retextures so making a dragoon ragdoll death may be beyond my reach for now.
Here is a unit I wanted to upload for some time, but I had issues importing it. These are the small things that follow Karax in LotV campaign. They look really good and the "probe" thing we see floating around in the Spear of Adun is perfect for the portrait.
I have been uploading a few things to the assets section, since I found a good way to avoid glitches. It will help me with some of the models I've shown here before but never released. From now on I will try to release unit models as complete as possible, including death models.
LotV introduced a graphic glitch for models made in older versions of PrintIn's blender plugin, so I will have to update mine eventually to fix that. I took the opportunity to revisit my old submissions and improve them. I decided to start with the Dropship pack, I'll include Umojan and Moebius Core texture versions, compatible with Medivacs, Dropships and even Raynor's Spec Ops Dropship.
@DrSuperEvil: Go Yeah, probably, that's why I didn't bother making a death model for it.
@nolanstar: Go Yeah. I believe this one will show up later.
@DrSuperEvil: Go When they added the new skins for marauder, roach and stalker, some extra models were added for this version, the placement and warp in effects, but no unit model. So I took the warp in model and made the unit from it.
I just salvaged another unfinished model.
@DrSuperEvil: Go Yes, it is called slayn missile turret in the files, but particle cannon in the mission.
@R0binicus: Go If you can say that Tal'darim actually "turn good".
@Veratai: Go PM me explaining your problem with the dark templar model, maybe I can help.
That is the particle cannon from LotV prologue.
@R0binicus: Go Interesting, but I'm sure undead unit is a better use for it.
@Veratai: Go Are you using max or blender?
@DeltaCadimus: Go I totally agree with that. Not only red, but "dark" too. White Umojan lab? Good, black Defenders of Man (or Moebius) lab? Evil. The difference is that blackops can be an exception.
I may be able to accept requests again. But I'll limit them to the ones that can be useful for everybody, like placement models for blizzard's structures and things like that. The easier and faster it is to make the better.
@Veratai: Go It isn't from the old strain, my model was unfinished when I posted. But you guys can be very.... obsessed when talking about how things looked in SC1. Things were redesigned for SC2, so even though there should be differences between SC1 and SC2 ultras they don't need to reflect what the original sprites looked like. Well, that's my opinion, no need to raise pitchforks and torches.
@DrSuperEvil: Go I think those are mandibles for a vertical mouth.
And since we started the ultralisk head topic...
@collinmarcum57: Go That too.
@Kanitala: Go That would make sense. Specially if she used it to visit "Matthew". But the inspiration was Lt Morales' Love Doctor skin from Heroes.
@Zolden: Go LOL, I guess we will have to make it a very cheap flying brothel then.
Here's another work in progress. Patch 3.7 "leaked" a few assets, probably for the last part of covert ops, and when I saw it I had to bring it back to life, or should I say undeath?
I want to release models free of bugs and glitches, but unfortunately it is not possible for some cases. One of them is the Dropship pack. Blender plugin does not support displacement animations like the one used by the Medivac model, so I can't finish it. I ask your help to raise awareness and maybe get Blizzard's attention that the community needs an import feature for their art tools!
Here's a screenshot just to show one of the things I've been working on. But I have a huge list of unfinished models I will share with you later.
@nolanstar: Go Yes, I used the textures from LotV. I have been trying to use existing textures whenever possible to reduce total file size. I know mods with a lot of custom units can get huge.
The death models I uploaded work exactly like the originals used to make them, so a few of them are ragdoll deaths. They are all just retextures so making a dragoon ragdoll death may be beyond my reach for now.
Here is a unit I wanted to upload for some time, but I had issues importing it. These are the small things that follow Karax in LotV campaign. They look really good and the "probe" thing we see floating around in the Spear of Adun is perfect for the portrait.
I have been uploading a few things to the assets section, since I found a good way to avoid glitches. It will help me with some of the models I've shown here before but never released. From now on I will try to release unit models as complete as possible, including death models.
@nolanstar: Go @rikky333: Go Sorry, out of free time to accept requests right now.
I'll check those textures Rikky.
LotV introduced a graphic glitch for models made in older versions of PrintIn's blender plugin, so I will have to update mine eventually to fix that. I took the opportunity to revisit my old submissions and improve them. I decided to start with the Dropship pack, I'll include Umojan and Moebius Core texture versions, compatible with Medivacs, Dropships and even Raynor's Spec Ops Dropship.
@AlexO6: Go Yes, I saw those, but I haven't found anything for the missing ones, and I already searched a lot.