Looks like a mobile battlefield brothel.Though, if marines can't get rid of their battle costumes, it's useless for them. Those costumes must be having some preinstalled machinery to simulate stuff. So, this "whoreship"? may be used for officerls, like ghosts? Though, I'd expect ghost to be so much psychically trained so they can either be focused enough to avoid thinking about sex while being on long missions, or they may even have an ability to imagine sexual penetration so realistically to trick their body into believing they really having sex, so they get their relief because of strong trained mind. So, probably no one will build this unit, Soul. They just don't need it.
That uses simultaneously 2 materials, one of which is of displacement kind, that refracts stuff behind and creates glassiness effect. While your idea leads to bold semitransparency.
Check, legs are visible behind the body. There must be an option in the material, that would hide the parts behind the transparent parts, something z pass related. Would improve its look.
Looks like a mobile battlefield brothel.Though, if marines can't get rid of their battle costumes, it's useless for them. Those costumes must be having some preinstalled machinery to simulate stuff. So, this "whoreship"? may be used for officerls, like ghosts? Though, I'd expect ghost to be so much psychically trained so they can either be focused enough to avoid thinking about sex while being on long missions, or they may even have an ability to imagine sexual penetration so realistically to trick their body into believing they really having sex, so they get their relief because of strong trained mind. So, probably no one will build this unit, Soul. They just don't need it.
@DrSuperEvil: Go
That uses simultaneously 2 materials, one of which is of displacement kind, that refracts stuff behind and creates glassiness effect. While your idea leads to bold semitransparency.
@SoulFilcher: Go
Doesn't that HERP unit looks more like scv modification, rather then marauder?
@SoulFilcher: Go
Check, legs are visible behind the body. There must be an option in the material, that would hide the parts behind the transparent parts, something z pass related. Would improve its look.
@SoulFilcher: Go
In blender you need to open m3 material property and set "specularity" to 80 and also set Spec. Mult. to "2.0".
I remember someone mentioned somwhere that using "plastic wrap" ps filter on zerg specular map makes it more zergish.
Also, I agree with Triceron. It may help if you play with specularity and specular multiplier parameters of the material.